{"author_link":"\/users\/stefanie-leitch","author_name":"Stefanie Leitch","author_uid":"stefanie-leitch","comments":[],"epoch":1587261925,"event":"LD46","format":"md","ldjam_node_id":197700,"likes":6,"metadata":{"p_key":"140448","p_author":"Stefanie Leitch","p_authorkey":"1009010","p_urlkey":"356815","p_title":"A Cold Walk Home -- Update #4","p_cat":"LDJam ","p_event":"LD46","p_time":"1587261925","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1009010","us_name":"Stefanie Leitch","us_username":"stefanie-leitch","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":3,"author":9010,"body":"[Follow me on Twitter](https:\/\/twitter.com\/DigitalBombDev) | [Follow me on Itch.io](https:\/\/digitalbombstudios.itch.io\/)\n\nAfter a loooong day, I finally have level 2 almost completed. I also made some music for when you're in the forest, finished up a rudimentary, but functional, battle system, and added in more story. All that's left is level 3 in terms of the core game. Then I just need to work on menu systems, sounds, more music, and polish. Overall, things are looking good for a 48hr finish!\n\n![Combat.gif](\/\/\/raw\/233\/2\/z\/2b240.gif)","comments":2,"comments-timestamp":"2020-04-19T02:43:59Z","created":"2020-04-19T02:03:23Z","files":[],"files-timestamp":0,"id":197700,"love":6,"love-timestamp":"2020-04-19T03:07:37Z","meta":[],"modified":"2020-04-19T03:07:37Z","name":"A Cold Walk Home -- Update #4","node-timestamp":"2020-04-19T02:05:25Z","parent":188652,"parents":[1,5,9,176557,188652],"path":"\/events\/ludum-dare\/46\/a-cold-walk-home\/a-cold-walk-home-update-4","published":"2020-04-19T02:05:25Z","scope":"public","slug":"a-cold-walk-home-update-4","subsubtype":"","subtype":"","type":"post","version":566502},"node_metadata":{"n_key":"197700","n_urlkey":"356815","n_parent":"188652","n_path":"\/events\/ludum-dare\/46\/a-cold-walk-home\/a-cold-walk-home-update-4","n_slug":"a-cold-walk-home-update-4","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"9010","n_created":"1587261803","n_modified":"1587265657","n_version":"566502","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/a-cold-walk-home\/a-cold-walk-home-update-4","text":"[Follow me on Twitter](https:\/\/twitter.com\/DigitalBombDev) | [Follow me on Itch.io](https:\/\/digitalbombstudios.itch.io\/)\n\nAfter a loooong day, I finally have level 2 almost completed. I also made some music for when you're in the forest, finished up a rudimentary, but functional, battle system, and added in more story. All that's left is level 3 in terms of the core game. Then I just need to work on menu systems, sounds, more music, and polish. Overall, things are looking good for a 48hr finish!\n\n![Combat.gif](\/\/\/raw\/233\/2\/z\/2b240.gif)","title":"A Cold Walk Home -- Update #4","wayback_source":[]}