Dr. Franklybluter - wobbly with noise, wobbly progress not with ECS

So I decided off the back of a previous game jam's experimentation with ECS and Unity.Physics that I could switch over to super-fast and awesome ECS and Unity.Physics and make something that could blow peoples' minds.

TL;DR No. No, I cannot.

Turns out The Universe is against that idea. I created a new project (cuz who wants to muck up their working one, huh!?). Installed all the Unity Physics and UWP stuff. Copied over the Unity.Physics samples aaaaand... turns out they're out of date and don't work! Checked my old project. Nope that doesn't compile either. Started fixing... and my laptop hung. That's the first time in... like 2 years!? Flipping Windows Updates! (yes I updated 2 days ago ready for jammin'.)

So went out and played ping-pong and ran around with the kids and my wife in the back garden (it is Corvid19 lock-down time here). So came back, more fiddling with ECS and Unity.Physics. EDIT: Oh forgot to mention -- Unity CRASHED. Submitted the bug report but decided during its 30 minute upload that that's enough. Another 2 hours wasted and ... nope back to the original project. Good old reliable PhysX.

So the only progress is that I've added Perlin noise to the acceleration for all points based on their UV coords. I might switch this to texture-based so I can vary it intentionally later but it's kind'a satisfying as is for now.

Next, let's get some 'scenery' into the game so the screenshots look nicer.

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