{"author_link":"\/users\/basileios","author_name":"Basileios","author_uid":"basileios","comments":[],"epoch":1587218145,"event":"LD46","format":"md","ldjam_node_id":196370,"likes":2,"metadata":{"p_key":"139752","p_author":"Basileios","p_authorkey":"1138715","p_urlkey":"356117","p_title":"This theme is too broad","p_cat":"LDJam ","p_event":"LD46","p_time":"1587218145","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1138715","us_name":"Basileios","us_username":"basileios","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":2,"author":138715,"body":"The purpose of most games is to keep the player character alive. I could make a run-of-the-mill platformer: theme done! Anyways, I've gone with a game about getting a boat into port. I've got something like movement working and I can make it \"playable\", no problem, but the game just doesn't feel that fun. Ig i just have to see how it goes","comments":2,"comments-timestamp":"2020-04-18T14:09:20Z","created":"2020-04-18T13:53:07Z","files":[],"files-timestamp":0,"id":196370,"love":2,"love-timestamp":"2020-04-18T15:09:19Z","meta":[],"modified":"2020-04-18T15:09:19Z","name":"This theme is too broad","node-timestamp":"2020-04-18T13:55:45Z","parent":183139,"parents":[1,5,9,176557,183139],"path":"\/events\/ludum-dare\/46\/ahoy\/this-theme-is-too-broad","published":"2020-04-18T13:55:45Z","scope":"public","slug":"this-theme-is-too-broad","subsubtype":"","subtype":"","type":"post","version":562875},"node_metadata":{"n_key":"196370","n_urlkey":"356117","n_parent":"183139","n_path":"\/events\/ludum-dare\/46\/ahoy\/this-theme-is-too-broad","n_slug":"this-theme-is-too-broad","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"138715","n_created":"1587217987","n_modified":"1587222559","n_version":"562875","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/ahoy\/this-theme-is-too-broad","text":"The purpose of most games is to keep the player character alive. I could make a run-of-the-mill platformer: theme done! Anyways, I've gone with a game about getting a boat into port. I've got something like movement working and I can make it \"playable\", no problem, but the game just doesn't feel that fun. Ig i just have to see how it goes","title":"This theme is too broad","wayback_source":[]}