Change of plans for tools.

Been trying to work with Godot on a warm-up game. GDScript is ridiculously hard to learn if you don't already know it - someone makes an online post asking about something, and the answers seem to make sense to those people who already know GDScript. The official documentation and tutorials leave a LOT to be desired. I'm confused and frustrated and I don't think I can learn it in time for the jam starting in 4 hours. I want to like Godot and I want to be able to make a browser game without popping extra $$$ on GMS2's web export module, but it looks like I'll be making another Windows-only build this time around. Maybe I'll be able to buy the web export module before the next jam I take part in, I don't know. Or have time to learn Godot properly over the summer, not that I really feel driven to with its current lackluster documentation. How can you have tutorials that are so in depth, but also so confusing? How is it possible to have so many good examples but such awful documentation??? It's baffling.

Anyway, guess I'm abandoning the warm-up game. Need to de-stress for the next 4 hours til the theme announcement so I don't abandon the jam altogether from a Depressive Episode :tm:. Back to my original plans before I decided to try out Godot: good ol' GMS2.