Rules for myself!

I need to keep reminding myself, to just do it, and not think to much about the logic of the game I'm making.

So here are my 4 rules for LD46 to help me do just that.

  1. No idea is stupid, weird or to dumb. Allow yourself to create something completely nuts.
  2. DON'T optimize anything, or implement everything according to design patterns. Make unoptimized spaghetti code.. Just make it work!
  3. Try WORK BACKWARDS! As suggested by Christer McFunkypants Kaitila in his tweet. Photoshop a beautiful mockup (the screenshot you wish it was) for the 1st several hours
  4. Art doesn't have to make sense! Look at a C64 game like Monty on the run, where you are met with enemies like floating smiling heads, teapots, heads with feet and huge noses, angry ghosts, flying mugs, clocks with wings, the list goes on.

That's it, if you have any suggestions to help NOT limiting myself, then please share.

Good luck to everyone. - INCD021