{"author_link":"\/users\/gonutz","author_name":"gonutz","author_uid":"gonutz","comments":[],"epoch":1585867140,"event":"LD46","format":"md","ldjam_node_id":181096,"likes":2,"metadata":{"p_key":"137936","p_author":"gonutz","p_authorkey":"1004280","p_urlkey":"354227","p_title":"Another Game in Go (Golang)","p_cat":"LDJam ","p_event":"LD46","p_time":"1585867140","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1004280","us_name":"gonutz","us_username":"gonutz","event_start":"1587081600","event_key":"77","event_name":"Ludum Dare 46"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD46","removed_author":false},"_superparent":176557,"_trust":5,"author":4280,"body":"I have done some LD games in Go before ([see](https:\/\/ldjam.com\/events\/ludum-dare\/39\/breathless-parks-running-out-of-power) [for](https:\/\/ldjam.com\/events\/ludum-dare\/40\/minimal-walking-simulator) [yourself](https:\/\/ldjam.com\/events\/ludum-dare\/41\/no-brain-jogging), [it's](https:\/\/ldjam.com\/events\/ludum-dare\/44\/computers-in-a-nutshell) [possible](http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&uid=110557)) and I want to encourage others to give this great language a try themselves.\n\nOver at [my Github](https:\/\/github.com\/gonutz\/) I have created some libraries that help you create games in Go:\n\n- [Very easy to use, minimal API, cross-platform game framework](https:\/\/github.com\/gonutz\/prototype)\n- DirectX if you want to go low level: [Direct3D9](https:\/\/github.com\/gonutz\/d3d9) [DirectSound8](https:\/\/github.com\/gonutz\/ds) [DirectInput8](https:\/\/github.com\/gonutz\/di8) and [Shader Compiler](https:\/\/github.com\/gonutz\/dxc)\n- [Windows API wrapper](https:\/\/github.com\/gonutz\/w32) to go along with DirectX\n- [Windows GUI framework](https:\/\/github.com\/gonutz\/wui) if you want to use GDI instead\n\nAdditionally I have made some tools that make asset creation and deployment nicer:\n\n- [Pack assets into one file](https:\/\/github.com\/gonutz\/blob) and [include it into your executable](https:\/\/github.com\/gonutz\/payload)\n- [Create .ico files from images](https:\/\/github.com\/gonutz\/ico)\n- [Read Gimp's .xcf files](https:\/\/github.com\/gonutz\/xcf)\n- [Read Tiled's map files](https:\/\/github.com\/gonutz\/tiled)\n- [Build atlas images out of smaller ones](https:\/\/github.com\/gonutz\/atlas)\n\nI hope people find use in these libraries, I have used all of these to create my games and would love to hear from you if you use any of these yourself. See you around, have fun!","comments":0,"created":"2020-04-02T22:21:00Z","files":[],"files-timestamp":0,"id":181096,"love":2,"love-timestamp":"2020-04-04T01:42:10Z","meta":[],"modified":"2020-04-04T01:42:10Z","name":"Another Game in Go (Golang)","node-timestamp":"2020-04-02T22:39:00Z","parent":181095,"parents":[1,5,9,176557,181095],"path":"\/events\/ludum-dare\/46\/keep-it-alive-the-rectangle-that-is\/another-game-in-go-golang","published":"2020-04-02T22:39:00Z","scope":"public","slug":"another-game-in-go-golang","subsubtype":"","subtype":"","type":"post","version":539655},"node_metadata":{"n_key":"181096","n_urlkey":"354227","n_parent":"181095","n_path":"\/events\/ludum-dare\/46\/keep-it-alive-the-rectangle-that-is\/another-game-in-go-golang","n_slug":"another-game-in-go-golang","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"4280","n_created":"1585866060","n_modified":"1585964530","n_version":"539655","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/46\/keep-it-alive-the-rectangle-that-is\/another-game-in-go-golang","text":"I have done some LD games in Go before ([see](https:\/\/ldjam.com\/events\/ludum-dare\/39\/breathless-parks-running-out-of-power) [for](https:\/\/ldjam.com\/events\/ludum-dare\/40\/minimal-walking-simulator) [yourself](https:\/\/ldjam.com\/events\/ludum-dare\/41\/no-brain-jogging), [it's](https:\/\/ldjam.com\/events\/ludum-dare\/44\/computers-in-a-nutshell) [possible](http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&uid=110557)) and I want to encourage others to give this great language a try themselves.\n\nOver at [my Github](https:\/\/github.com\/gonutz\/) I have created some libraries that help you create games in Go:\n\n- [Very easy to use, minimal API, cross-platform game framework](https:\/\/github.com\/gonutz\/prototype)\n- DirectX if you want to go low level: [Direct3D9](https:\/\/github.com\/gonutz\/d3d9) [DirectSound8](https:\/\/github.com\/gonutz\/ds) [DirectInput8](https:\/\/github.com\/gonutz\/di8) and [Shader Compiler](https:\/\/github.com\/gonutz\/dxc)\n- [Windows API wrapper](https:\/\/github.com\/gonutz\/w32) to go along with DirectX\n- [Windows GUI framework](https:\/\/github.com\/gonutz\/wui) if you want to use GDI instead\n\nAdditionally I have made some tools that make asset creation and deployment nicer:\n\n- [Pack assets into one file](https:\/\/github.com\/gonutz\/blob) and [include it into your executable](https:\/\/github.com\/gonutz\/payload)\n- [Create .ico files from images](https:\/\/github.com\/gonutz\/ico)\n- [Read Gimp's .xcf files](https:\/\/github.com\/gonutz\/xcf)\n- [Read Tiled's map files](https:\/\/github.com\/gonutz\/tiled)\n- [Build atlas images out of smaller ones](https:\/\/github.com\/gonutz\/atlas)\n\nI hope people find use in these libraries, I have used all of these to create my games and would love to hear from you if you use any of these yourself. See you around, have fun!","title":"Another Game in Go (Golang)","wayback_source":[]}