{"author_link":"\/users\/rodrigo-denubila","author_name":"Rodrigo Den\u00fabila","author_uid":"rodrigo-denubila","comments":[],"epoch":1571747920,"event":"LD45","format":"md","ldjam_node_id":176177,"likes":8,"metadata":{"p_key":"137456","p_author":"Rodrigo Den\u00fabila","p_authorkey":"1005277","p_urlkey":"353732","p_title":"\"Dogville\" movie as aesthetic reference for \"Dear Diary\"","p_cat":"LDJam ","p_event":"LD45","p_time":"1571747920","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1005277","us_name":"Rodrigo Den\u00fabila","us_username":"rodrigo-denubila","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":7,"author":5277,"body":"Have you ever saw \"Dogville\", from the danish director Lars Von Trier? If not, I recommend it a lot! It was a really good movie, with a really good story.\n\nWhen the theme was revealed, I admit I was very happy because it was the theme I hoped for. I already has the idea of the empty space and the scene is being revealed when the story is developing. But at the beginning I was trying to do an white scene, like the Assassin's Creed loading screen.\n\nFirst I modeled all the furniture and characters.\n\n![Props.jpg](\/\/\/raw\/d94\/1\/z\/29b73.jpg)\n\nBut when I started to put everything in the game engine. I felt so sad with the result.\n\n![img-(10508).jpg](\/\/\/raw\/d94\/1\/z\/29b74.jpg)\n\nAt this time, I confess there I had think in gave up, but instead I started to research some references and I found the Lars Von Trier movie and immediately changed the aesthetic of my game to it.\n\n![images.jpg](\/\/\/raw\/d94\/1\/z\/29b75.jpg)\n\n![2019-10-19_17h08_02.jpg](\/\/\/raw\/d94\/1\/z\/29b76.jpg)\n\nI think this is the best decision I make in the development of this game. At the end I found the game become better than I  was planning at the beginning, and I'm very happy with the result.\n\n![2019-10-07_21h10_32.jpg](\/\/\/raw\/d94\/1\/z\/28821.jpg)\n\n![2019-10-07_21h06_55.jpg](\/\/\/raw\/d94\/1\/z\/28822.jpg)\n\nI hope you guys liked too! If you haven't played yet, take a chance to it!\n\n### [CLICK HERE TO PLAY DEAR DIARY](https:\/\/ldjam.com\/events\/ludum-dare\/45\/dear-diary)\n\nAnd also, take a look at the timelapse of the development of the game\n\nhttps:\/\/www.youtube.com\/watch?v=YhwRZKu9qoM","comments":0,"created":"2019-10-22T12:36:23Z","files":[],"files-timestamp":0,"id":176177,"love":8,"love-timestamp":"2019-10-26T08:51:43Z","meta":[],"modified":"2019-10-26T08:51:43Z","name":"\"Dogville\" movie as aesthetic reference for \"Dear Diary\"","node-timestamp":"2019-10-22T12:38:40Z","parent":164010,"parents":[1,5,9,159347,164010],"path":"\/events\/ludum-dare\/45\/dear-diary\/dogville-movie-as-aesthetic-reference-for-dear-diary-1","published":"2019-10-22T12:38:40Z","scope":"public","slug":"dogville-movie-as-aesthetic-reference-for-dear-diary-1","subsubtype":"","subtype":"","type":"post","version":531665},"node_metadata":{"n_key":"176177","n_urlkey":"353732","n_parent":"164010","n_path":"\/events\/ludum-dare\/45\/dear-diary\/dogville-movie-as-aesthetic-reference-for-dear-diary-1","n_slug":"dogville-movie-as-aesthetic-refe","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5277","n_created":"1571747783","n_modified":"1572079903","n_version":"531665","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/dear-diary\/dogville-movie-as-aesthetic-reference-for-dear-diary-1","text":"Have you ever saw \"Dogville\", from the danish director Lars Von Trier? If not, I recommend it a lot! It was a really good movie, with a really good story.\n\nWhen the theme was revealed, I admit I was very happy because it was the theme I hoped for. I already has the idea of the empty space and the scene is being revealed when the story is developing. But at the beginning I was trying to do an white scene, like the Assassin's Creed loading screen.\n\nFirst I modeled all the furniture and characters.\n\n![Props.jpg](\/\/\/raw\/d94\/1\/z\/29b73.jpg)\n\nBut when I started to put everything in the game engine. I felt so sad with the result.\n\n![img-(10508).jpg](\/\/\/raw\/d94\/1\/z\/29b74.jpg)\n\nAt this time, I confess there I had think in gave up, but instead I started to research some references and I found the Lars Von Trier movie and immediately changed the aesthetic of my game to it.\n\n![images.jpg](\/\/\/raw\/d94\/1\/z\/29b75.jpg)\n\n![2019-10-19_17h08_02.jpg](\/\/\/raw\/d94\/1\/z\/29b76.jpg)\n\nI think this is the best decision I make in the development of this game. At the end I found the game become better than I  was planning at the beginning, and I'm very happy with the result.\n\n![2019-10-07_21h10_32.jpg](\/\/\/raw\/d94\/1\/z\/28821.jpg)\n\n![2019-10-07_21h06_55.jpg](\/\/\/raw\/d94\/1\/z\/28822.jpg)\n\nI hope you guys liked too! If you haven't played yet, take a chance to it!\n\n### [CLICK HERE TO PLAY DEAR DIARY](https:\/\/ldjam.com\/events\/ludum-dare\/45\/dear-diary)\n\nAnd also, take a look at the timelapse of the development of the game\n\nhttps:\/\/www.youtube.com\/watch?v=YhwRZKu9qoM","title":"\"Dogville\" movie as aesthetic reference for \"Dear Diary\"","wayback_source":[]}