{"author_name":"GanonsSpirit","cat":"LD #33","comments":[],"epoch":1440461160,"likes":1,"metadata":{"p_key":"13726","p_author":"GanonsSpirit","p_authorkey":"1215","p_urlkey":"48987","p_title":"Slime Quest Post-Mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440461160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1215","us_name":"GanonsSpirit","us_username":"ganonsspirit","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>This one didn&#8217;t progress as far as I would have liked, and it&#8217;s due entirely to my laziness. I spent several hours thinking about working on the game and then doing something else instead. Oh well, it&#8217;s playable at least.<\/p>\n <p>What went well:<br \/>\n I made a turn based battle system from scratch.<br \/>\n I hit my target number of different enemies and allies.<br \/>\n I think I made a good choice in how enemy encounters work.<\/p>\n <p>What didn&#8217;t go so well:<br \/>\n No story of any kind.<br \/>\n Several missing features.<br \/>\n I didn&#8217;t do any balancing.<br \/>\n There&#8217;s no boss.<\/p>\n <p>Missing features:<br \/>\n No evolution &#8211; I intended to set it up so that the main character would evolve every few levels, letting the player choose which way to evolve. Here&#8217;s a rough chart of possible evolutions (high attack on the left, defense in the middle, and magic on the right):<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/monsterQuestEvos.png\"><img class=\"alignnone size-medium wp-image-492304\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/monsterQuestEvos-300x291.png\" alt=\"monsterQuestEvos\" width=\"300\" height=\"291\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/monsterQuestEvos-300x291.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/monsterQuestEvos.png 484w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Magic \/ Abilities &#8211; Every time you&#8217;d evolve you&#8217;d get a new ability or spell to use.<\/p>\n <p>Variety in enemy and ally attacks.<\/p>\n <p>An inventory more advanced than just 3 potions.<\/p>\n <p>A sidequest &#8211; I was going to hide some number of maguffins that when collected would let you fight a secret boss. Not only are the maguffins not present, there&#8217;s nothing to hide them behind either.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 24th, 2015 7:06 pm","title":"Slime Quest Post-Mortem"}