{"author_link":"\/users\/henanboy","author_name":"HenanBoy","author_uid":"henanboy","comments":[],"epoch":1570543320,"event":"LD45","format":"md","ldjam_node_id":174387,"likes":2,"metadata":{"p_key":"136435","p_author":"HenanBoy","p_authorkey":"1146691","p_urlkey":"352711","p_title":"Before and after effects","p_cat":"LDJam ","p_event":"LD45","p_time":"1570543320","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1146691","us_name":"HenanBoy","us_username":"henanboy","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":146691,"body":"Ludum Dare was the perfect opportunity for me to use unity's 2d lighting system in game, and to use my new found knowledge of unity's particle system. Both of which made a big difference. \n\nI owe a lot of it to my team, because they did most of the programming, which allowed me to focus on making the game look and feel good, which is what I love doing.\n\nBefore:\n![ScreenShot_Before.png](\/\/\/raw\/30d\/32\/z\/28cc8.png)\n\nAfter:\n![ScreenShot_After.png](\/\/\/raw\/30d\/32\/z\/28cc9.png)\n\n\n[**Play The Game Here**](https:\/\/ldjam.com\/events\/ludum-dare\/45\/millions-of-minions)","comments":0,"created":"2019-10-08T13:42:58Z","files":[],"files-timestamp":0,"id":174387,"love":2,"love-timestamp":"2019-10-08T15:05:18Z","meta":[],"modified":"2019-10-08T15:05:18Z","name":"Before and after effects","node-timestamp":"2019-10-08T14:03:35Z","parent":161076,"parents":[1,5,9,159347,161076],"path":"\/events\/ludum-dare\/45\/millions-of-minions\/before-and-after-effects","published":"2019-10-08T14:02:00Z","scope":"public","slug":"before-and-after-effects","subsubtype":"","subtype":"","type":"post","version":522827},"node_metadata":{"n_key":"174387","n_urlkey":"352711","n_parent":"161076","n_path":"\/events\/ludum-dare\/45\/millions-of-minions\/before-and-after-effects","n_slug":"before-and-after-effects","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"146691","n_created":"1570542178","n_modified":"1570547118","n_version":"522827","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/millions-of-minions\/before-and-after-effects","text":"Ludum Dare was the perfect opportunity for me to use unity's 2d lighting system in game, and to use my new found knowledge of unity's particle system. Both of which made a big difference. \n\nI owe a lot of it to my team, because they did most of the programming, which allowed me to focus on making the game look and feel good, which is what I love doing.\n\nBefore:\n![ScreenShot_Before.png](\/\/\/raw\/30d\/32\/z\/28cc8.png)\n\nAfter:\n![ScreenShot_After.png](\/\/\/raw\/30d\/32\/z\/28cc9.png)\n\n\n[**Play The Game Here**](https:\/\/ldjam.com\/events\/ludum-dare\/45\/millions-of-minions)","title":"Before and after effects","wayback_source":[]}