{"author_link":"\/users\/derek-volker","author_name":"Derek Volker","author_uid":"derek-volker","comments":[],"epoch":1570447055,"event":"LD45","format":"md","ldjam_node_id":172234,"likes":3,"metadata":{"p_key":"135737","p_author":"Derek Volker","p_authorkey":"1076279","p_urlkey":"352000","p_title":"Compo Entry - Delta Test Site","p_cat":"LDJam ","p_event":"LD45","p_time":"1570447055","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1076279","us_name":"Derek Volker","us_username":"derek-volker","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":7,"author":76279,"body":"This is my compo entry, Delta Test Site.\n\n![screen_01.png](\/\/\/raw\/7f9\/21\/z\/26512.png)\n\n*Unit QWERTY 123456 is assembled in Delta Test Site in order to perform several tests.*\n\n*However, the tests hide more than just data collecting.*\n\nI could deliver a complete game one more time but again several aspects had to be sacrificed in order to be able to finish a playable game.\n\nThere are 3 levels, one boss, 3 upgrades to normal mode (which modifies the normal functions as jump and shoot), enemies, traps, original soundtrack and story.\n\n![screen_02.png](\/\/\/raw\/7f9\/21\/z\/26513.png)\n\n**What went right**\n\nI was able to implement all the mechanics i though during the conception, giving a decent physics in my opinion.\n\nThere was possible to write musics and a little story for the game.\n\nThe implementation provides a reasonable understanding of the controls during the game. \n\n**What went wrong**\n\nTime management. I set a scope too big and had to cut several things for the final version in order to be able to deliver. In fact, it triggered anxiety and i though i would not be able to finish a playable version.\n\nLevel design. I left it for the end and some aspects could really be improved, as i developed all the components and left for organizing them later. I wanted to implement 8 levels and had to condensate them to 3, and not 3 particular bright ones.\n\nSound design. I made the sounds with only one synthetizer and some of them came out a bit annoying in the game. The lack of remaining time prevented me for redoing some of them.\n\n\nI hope that even with its flaws it still an entertaining and interesting enough for you people to play and rate it. I am always looking for criticism and advice in order to get better in any aspect that can improve my games.\n\nPlay and rate:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/45\/delta-test-site","comments":1,"comments-timestamp":"2019-10-07T22:19:41Z","created":"2019-10-07T11:15:50Z","files":[],"files-timestamp":0,"id":172234,"love":3,"love-timestamp":"2019-10-07T11:57:56Z","meta":[],"modified":"2019-10-07T22:19:41Z","name":"Compo Entry - Delta Test Site","node-timestamp":"2019-10-07T11:17:35Z","parent":160805,"parents":[1,5,9,159347,160805],"path":"\/events\/ludum-dare\/45\/delta-test-site\/compo-entry-delta-test-site","published":"2019-10-07T11:17:35Z","scope":"public","slug":"compo-entry-delta-test-site","subsubtype":"","subtype":"","type":"post","version":507364},"node_metadata":{"n_key":"172234","n_urlkey":"352000","n_parent":"160805","n_path":"\/events\/ludum-dare\/45\/delta-test-site\/compo-entry-delta-test-site","n_slug":"compo-entry-delta-test-site","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"76279","n_created":"1570446950","n_modified":"1570486781","n_version":"507364","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/delta-test-site\/compo-entry-delta-test-site","text":"This is my compo entry, Delta Test Site.\n\n![screen_01.png](\/\/\/raw\/7f9\/21\/z\/26512.png)\n\n*Unit QWERTY 123456 is assembled in Delta Test Site in order to perform several tests.*\n\n*However, the tests hide more than just data collecting.*\n\nI could deliver a complete game one more time but again several aspects had to be sacrificed in order to be able to finish a playable game.\n\nThere are 3 levels, one boss, 3 upgrades to normal mode (which modifies the normal functions as jump and shoot), enemies, traps, original soundtrack and story.\n\n![screen_02.png](\/\/\/raw\/7f9\/21\/z\/26513.png)\n\n**What went right**\n\nI was able to implement all the mechanics i though during the conception, giving a decent physics in my opinion.\n\nThere was possible to write musics and a little story for the game.\n\nThe implementation provides a reasonable understanding of the controls during the game. \n\n**What went wrong**\n\nTime management. I set a scope too big and had to cut several things for the final version in order to be able to deliver. In fact, it triggered anxiety and i though i would not be able to finish a playable version.\n\nLevel design. I left it for the end and some aspects could really be improved, as i developed all the components and left for organizing them later. I wanted to implement 8 levels and had to condensate them to 3, and not 3 particular bright ones.\n\nSound design. I made the sounds with only one synthetizer and some of them came out a bit annoying in the game. The lack of remaining time prevented me for redoing some of them.\n\n\nI hope that even with its flaws it still an entertaining and interesting enough for you people to play and rate it. I am always looking for criticism and advice in order to get better in any aspect that can improve my games.\n\nPlay and rate:\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/45\/delta-test-site","title":"Compo Entry - Delta Test Site","wayback_source":[]}