Finally! Progress!
I started Ludum Dare about 10 hours ago, just staring at the screen as the usual. I intended for it to be a brawler. This is how the process went:
'Let's make the box punch'
add enemies instead
'Okay, punch now!'
gives enemies basic movements (random walking or following player's x and y)
'OKAY! PUNCH NOW!'
creates a level/grid
'...punch now?'
adds collision detection
'so..punch right?'
NOPE! Let's create AI pathfinding! :D
'alas! it is time for some punching!'
Hey @AXLplosion, hit me up with those placeholder sprites
What am I even doing anymore :sweat_smile: :rofl:
Jam, remember?
As you know, I'm participating in the Jam, so I've got a little 25 hours left. No rush, besides, I'm almost done! :grin: