Finally! Progress!

I started Ludum Dare about 10 hours ago, just staring at the screen as the usual. I intended for it to be a brawler. This is how the process went:

'Let's make the box punch'

add enemies instead

'Okay, punch now!'

gives enemies basic movements (random walking or following player's x and y)

'OKAY! PUNCH NOW!'

creates a level/grid

'...punch now?'

adds collision detection

'so..punch right?'

NOPE! Let's create AI pathfinding! :D

pathfinding.gif

'alas! it is time for some punching!'

Hey @AXLplosion, hit me up with those placeholder sprites

pathfinding2.gif

What am I even doing anymore :sweat_smile: :rofl:


Jam, remember?

As you know, I'm participating in the Jam, so I've got a little 25 hours left. No rush, besides, I'm almost done! :grin: