Game Mechanics Ho!

Finished hooking up some additional pieces of game mechanics I'd built earlier, to get something closer to being actually playable.

Only the exploration parts at the moment, might end up having to go more for an exploration game rather than a heavy focus on the trading.

Still felt really nice to travel about and explore though, so I'm not complaining about that. And it gives me a good reason to add more generation features; names, planet types, etc.

 

Some progress shots, and fun issues;

Accidentally made pong, because as it turns out, it's not good to be too exact and end an inter-system travel exactly on the centre pixel of the return gate.
Also accidentally managed to swap two entities. (And yes, I checked, and you can have a solar system orbiting around the player in normal play too)
Quite happy with the final result as well, looks and feels quite nice to move around with, even if I have some glitches in my lerped render system at high velocities.