Dawn of the first day, 20 hours remain

Well, today got slightly "wasted" in GLSL shader coding and orbital system generation. (And some stellar mechanics) I'm not too unhappy about that though, I do LD to get better at programming after all.

So, the player's currently a bright white moon, with twin-stick like controls, and no physical interactions.
I'll fix that tomorrow.

Today's brought with it full system generation and orbital mechanics.
In the background, quite a lot of gameplay pieces are done, they just need to be hooked together now that I have system generation in place.
In the end, you'll have inter-system jump gates as well as rare direct-linked wormholes, and you'll use them to transport goods between planets. Starting from nothing and building your way up to a galactic trading fleet.

 

Some pictures from today, showing the graphical progress; Screenshotem20191005/em140152.png Screenshotem20191005/em201830.png Screenshotem20191006/em013608.png

And a short video of the kind of systems that can be generated. (as well as a remaining shader bug)