{"author_name":"MrNyarlathotep","cat":"LD #33","comments":[],"epoch":1440520800,"likes":1,"metadata":{"p_key":"13487","p_author":"MrNyarlathotep","p_authorkey":"56069","p_urlkey":"48745","p_title":"Mini-Post mortem","p_cat":"LD #33","p_event":"LD33","p_time":"1440520800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"56069","us_name":"MrNyarlathotep","us_username":"\/author\/mrnyarlathotep\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>My first LD!<br \/>\n What went right:<br \/>\n <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/rawr_ani.gif\"><img class=\"size-full wp-image-494322 alignleft\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/rawr_ani.gif\" alt=\"rawr_ani\" width=\"210\" height=\"210\" \/><\/a><br \/>\n <strong>Visuals<\/strong><br \/>\n Absolutely nailed my Laser control + VFX on the first day.<br \/>\n Really, really, really happy with the results. I&#8217;m definitely going to make use of lasers in future projects if they turn out as well as this.<br \/>\n I&#8217;m no artist, but\u00a0I&#8217;m very happy with how my low-poly buildings turned out too.<\/p>\n <p><strong>Unity<\/strong><br \/>\n This was my first time using Unity as anything more than a 2D engine, so I&#8217;m very happy with how quickly I got decent-ish results using it <em>as it was supposed to be used<\/em>, as a 3D engine. My first time using &#8216;out of the box&#8217; features like navmeshes, global illumination, camera post processing effects, etc all turned out very nicely, and making things in actual 3D is a lot less scary to me for future projects! Performance was also pretty good, even without any time for any form of optimisations (and I am spamming out particle effects and churning through destroy \/ instantiate gameobject loops like I just don&#8217;t care)<\/p>\n <p>What went wrong:<br \/>\n <strong>Theme<\/strong><br \/>\n Didn&#8217;t like it, and hoped it wouldn&#8217;t win. Ah well.<br \/>\n That&#8217;ll teach me to actually vote next time.<\/p>\n <p><strong>Preparation<\/strong><br \/>\n As in: I did none. This is my first LD, and I just sort of assumed you had to do everything from scratch. Later reading of the rules it seems using existing codebases is fine, so I could have saved myself some headaches with a bit of prep work instead of on the fly debugging and trying to remember how commands work.<\/p>\n <p><strong>Unity<\/strong><br \/>\n I backup code + assets regularly, but a nasty infinite loop I hadn&#8217;t noticed had me force killing Unity (you don&#8217;t force terminate infinite loops with an error, unity?), and I lost a big chunk of work I had been doing in the scene(you dont autosave, unity?) as well as corrupting some prefabs, so with a literally unplayable game as a result I decided to opt-out of the compo, and take an extra day to rebuild rather than ragequit completely.<\/p>\n <p><strong>Scope<\/strong><br \/>\n In a way I was ready for this, as I built each &#8216;section&#8217; of gameplay individually, so I was ready to run with whatever I had done in time and it still technically be a game (in that it has a clear fail state and can be restarted) but as a result of running out of time it ended up as not a particularly <em>good<\/em> game.<\/p>\n <p>I&#8217;d intended to have enemy tanks spawn that you could kill, and instead of it being time-based, the little people you can eat would restore health that the tanks would take away.<br \/>\n There are still elements of this (people are called &#8216;food&#8217; in my code, and I have an unused targetting cursor for &#8216;enemy&#8217;) and the garages that the people run to were intended to hide tank spawns, but&#8230; I think I got away with surgically removing this entire mechanic without it being too obvious its missing in the end result.<\/p>\n <p><strong>TL;DR<\/strong><br \/>\n A+++ way to spend a weekend, would jam again<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld33\/\" rel=\"tag\">LD33<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"August 25th, 2015 11:40 am","title":"Mini-Post mortem"}