{"author_link":"\/users\/dragonxvi","author_name":"dragonxvi","author_uid":"dragonxvi","comments":[],"epoch":1570312610,"event":"LD45","format":"md","ldjam_node_id":170202,"likes":22,"metadata":{"p_key":"134844","p_author":"dragonxvi","p_authorkey":"1013701","p_urlkey":"351086","p_title":"Pico Royale (Day 1 Progress)","p_cat":"LDJam ","p_event":"LD45","p_time":"1570312610","p_likes":"22","p_comments":"0","p_status":"WAYBACK","us_key":"1013701","us_name":"dragonxvi","us_username":"dragonxvi","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":3,"author":13701,"body":"Well that's one day down of my fairly leisurely entry for the LD Compo: Pico Royale!\n\n![ld45_5.gif](\/\/\/raw\/585\/3\/z\/25b28.gif)\n\nYep it's a teeny little Battle Royale! Parachuted onto an island with nothing, it's a race to scavenge weapons, armor and supplies before everyone else starts hunting each other. Since Pico-8 Multiplayer's a bit of an ask, everything's simulated with some noddy AI - shown off here with some debugging:\n\n![ld45_6.gif](\/\/\/raw\/585\/3\/z\/25b29.gif)\n\nBasic items + weapon logic are in with room for more types as needed + weightings. Hopefully be able to resolve the lightweight simulation into the close-combat game logic sensibly so it feels like there's a large scale battle going on around you, then it's onto cleaning up the game flow + performance fixups + JUICE :D\n\nGood luck everyone!","comments":3,"comments-timestamp":"2019-10-06T01:42:50Z","created":"2019-10-05T21:45:52Z","files":[],"files-timestamp":0,"id":170202,"love":22,"love-timestamp":"2019-10-06T08:35:09Z","meta":[],"modified":"2019-10-06T08:35:09Z","name":"Pico Royale (Day 1 Progress)","node-timestamp":"2019-10-05T21:58:16Z","parent":170200,"parents":[1,5,9,159347,170200],"path":"\/events\/ludum-dare\/45\/$170200\/pico-royale-day-1-progress","published":"2019-10-05T21:56:50Z","scope":"public","slug":"pico-royale-day-1-progress","subsubtype":"","subtype":"","type":"post","version":496794},"node_metadata":{"n_key":"170202","n_urlkey":"351086","n_parent":"170200","n_path":"\/events\/ludum-dare\/45\/$170200\/pico-royale-day-1-progress","n_slug":"pico-royale-day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13701","n_created":"1570311952","n_modified":"1570350909","n_version":"496794","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$170200\/pico-royale-day-1-progress","text":"Well that's one day down of my fairly leisurely entry for the LD Compo: Pico Royale!\n\n![ld45_5.gif](\/\/\/raw\/585\/3\/z\/25b28.gif)\n\nYep it's a teeny little Battle Royale! Parachuted onto an island with nothing, it's a race to scavenge weapons, armor and supplies before everyone else starts hunting each other. Since Pico-8 Multiplayer's a bit of an ask, everything's simulated with some noddy AI - shown off here with some debugging:\n\n![ld45_6.gif](\/\/\/raw\/585\/3\/z\/25b29.gif)\n\nBasic items + weapon logic are in with room for more types as needed + weightings. Hopefully be able to resolve the lightweight simulation into the close-combat game logic sensibly so it feels like there's a large scale battle going on around you, then it's onto cleaning up the game flow + performance fixups + JUICE :D\n\nGood luck everyone!","title":"Pico Royale (Day 1 Progress)","wayback_source":[]}