{"author_name":"AlariSilver","cat":"LD #33","comments":[],"epoch":1440530280,"likes":3,"metadata":{"p_key":"13459","p_author":"AlariSilver","p_authorkey":"57432","p_urlkey":"48716","p_title":"St. George\u2019s Post-Mortem for Ludum Dare Compo-ers","p_cat":"LD #33","p_event":"LD33","p_time":"1440530280","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"57432","us_name":"AlariSilver","us_username":"alarisilver","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=57432\">St. George&#8217;s Academy for Monster-Slaying Lasses<\/a><\/strong><\/p>\n <p>Because I had forgotten Ludum Dare was happening, I went cycling pretty much right at the start and came back to a message from <a href=\"http:\/\/ludumdare.com\/compo\/author\/killthealias\/\">killthealias<\/a> saying &#8220;Friendly reminder, Ludum Dare starts in 10 minutes!&#8221;<\/p>\n <p>The message was sent two hours ago.<\/p>\n <p>Everything&#8217;s a bit more complicated than what went wrong and what went right, so instead of saying that, I&#8217;ll cover each section individually.<\/p>\n <h2><strong>Art<\/strong><\/h2>\n <p><strong>Characters<\/strong><\/p>\n <p>If I had a tablet, I would have drawn my characters with one. But I didn&#8217;t, and pixel art really doesn&#8217;t fit the visual novel category. So, I drew them on paper&#8230; and then I figured &#8216;if I don&#8217;t make any attempt to make them look like they&#8217;re not on paper, and continue that theme consistently, it&#8217;s not a flaw! It&#8217;s an art style!&#8217;<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hoodedfight.png\"><img class=\"alignleft wp-image-494429\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hoodedfight.png\" alt=\"hoodedfight\" width=\"281\" height=\"444\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hoodedfight-190x300.png 190w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hoodedfight.png 295w\" sizes=\"(max-width: 281px) 100vw, 281px\" \/><\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/torineutral.png\"><img class=\"wp-image-494430 alignright\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/torineutral.png\" alt=\"torineutral\" width=\"289\" height=\"444\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p style=\"text-align: left\">So, I did. And people seemed to like it. So I&#8217;d say this part was pretty good, though in a perfect world I&#8217;d have taken higher resolution pictures of the characters. But since that world is perfect&#8230; I&#8217;d have a tablet. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Backgrounds<\/strong><\/p>\n <p>I made my backgrounds mainly by taking photos and processing them to hell. Here&#8217;s an example of what I mean.<\/p>\n <p><em>Before<\/em><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/b-1.jpg\"><img class=\"alignnone size-large wp-image-494456\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/b-1-550x309.jpg\" alt=\"b-1\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/b-1-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/b-1-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/b-1.jpg 1280w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p><em>After<\/em><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/dorm1.png\"><img class=\"alignnone size-large wp-image-494448\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/dorm1-550x413.png\" alt=\"dorm\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/dorm1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/dorm1-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/dorm1.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>And some of them, like the dorm, turned out great. I&#8217;m actually really happy with the library and hallway backgrounds.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hallwaynight.png\"><img class=\"alignnone size-medium wp-image-494461\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hallwaynight-300x225.png\" alt=\"hallwaynight\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hallwaynight-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hallwaynight-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hallwaynight.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/darkbooks.png\"><img class=\"alignnone size-medium wp-image-494462\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/darkbooks-300x225.png\" alt=\"darkbooks\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/darkbooks-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/darkbooks-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/darkbooks.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Others&#8230; I didn&#8217;t have time to get a new, better, photo, and I don&#8217;t like them as much. The problem with these is that if I used someone else&#8217;s picture, it wouldn&#8217;t be a good enough derivative&#8230; so I had to use my own.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Commons2.png\"><img class=\"alignnone size-medium wp-image-494486\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Commons2-300x225.png\" alt=\"Commons\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Commons2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Commons2-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/Commons2.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cafeteria1.png\"><img class=\"alignnone size-medium wp-image-494487\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cafeteria1-300x225.png\" alt=\"cafeteria\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cafeteria1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cafeteria1-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cafeteria1.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <h2><strong>Code<\/strong><\/h2>\n <p><strong>Ren&#8217;Py<\/strong><\/p>\n <p><img class=\"alignnone\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/7\/7e\/Ren%E2%80%99Py_Logo_6-13-6_200x307px.png\" alt=\"\" width=\"200\" height=\"307\" \/><\/p>\n <p>I love Ren&#8217;Py. It&#8217;s an amazing, flexible framework for building visual novels in. It&#8217;s also the highest-level scripting language you will ever use in your life. It&#8217;s built on Python&#8230; which is already very high-level. So, yeah. I didn&#8217;t really have to program much of anything: it was all scripting.<\/p>\n <p><strong>Ren&#8217;Py Battle Framework<\/strong><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ludumPOINTER.png\"><img class=\"alignnone size-large wp-image-494526\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ludumPOINTER-550x432.png\" alt=\"ludumPOINTER\" width=\"550\" height=\"432\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ludumPOINTER-300x236.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ludumPOINTER-550x432.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/ludumPOINTER.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>It turned out well, I guess. I didn&#8217;t have the time or knowledge to create a battle engine myself, but I&#8217;m going to make my own face-to-face battle engine soon, because it honestly wasn&#8217;t completely suited for the situation and I think I can make a lighter version. It didn&#8217;t seem very flexible, but I suppose it did the trick.<\/p>\n <h2><strong>Sound<\/strong><\/h2>\n <p><strong>Music<\/strong><\/p>\n <p>There isn&#8217;t so much to say here! I made two songs, but&#8230; there were going to be more. Six songs, in the least. But music takes way longer than you&#8217;d expect (if you aren&#8217;t auto-generating it), and I didn&#8217;t have time for that in the end. The two that did make it into the game were apparently really catchy, though. So at least that&#8217;s good! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><strong>SFX<\/strong><\/p>\n <p>This is pretty much the audio equivalent of backgrounds: find a sound, record it, process it to hell. It worked.<\/p>\n <h2>Story<\/h2>\n <p>&nbsp;<\/p>\n <p>I honestly think that this part went great. I spent most of my time writing. I went into this LD with the idea of a multi-path storyline&#8230; and I came out of it with a multi-path story line. There were a few elements (no spoilers here) that I foreshadowed and went over so. many. times. testing them, I thought &#8220;Nobody will be surprised.&#8221; And then everyone was surprised. It was great.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/end1.png\"><img class=\"alignnone size-large wp-image-494563\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/end1-550x413.png\" alt=\"end\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/end1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/end1-550x413.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/end1.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>My one wish with the storyline is that I&#8217;d had a chance to draft it. All of the dialogue is a first draft: I&#8217;d write a section, then abandon it to the wolves. Write another section, abandon it. So it isn&#8217;t polished, and a lot of the writing is not-so-subtle. But I think it turned out pretty well! \ud83d\ude00<\/p>\n <p>And that&#8217;s it for my post-mortem. \ud83d\ude1b<\/p>","time":"August 25th, 2015 2:18 pm","title":"St. George\u2019s Post-Mortem for Ludum Dare Compo-ers"}