{"author_name":"jojocanard","cat":"LD #33","comments":[],"epoch":1440539100,"likes":1,"metadata":{"p_key":"13442","p_author":"jojocanard","p_authorkey":"24933","p_urlkey":"48699","p_title":"Post mortem of Raiders of the retirement home","p_cat":"LD #33","p_event":"LD33","p_time":"1440539100","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"24933","us_name":"jojocanard","us_username":"\/author\/jojocanard\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p><strong>What went ok :<\/strong><\/p>\n <p>Bresenham (for lines of sight) and particles : once again, I owe <a href=\"http:\/\/deepnight.net\/bresenham-magic-raycasting-line-of-sight-pathfinding\/\">Deepnight <\/a>and his great libraries a big thank you.<\/p>\n <p>The cake : I baked myself a great cake before the ludum dare : 2 days of pleasure and energy delivery !<\/p>\n <p>Music : I made it during the final hour while I was tired and afraid to be late, and I didn&#8217;t really want to include it because I was not very proud. Obviously it is very simple and repetitive but it improves definitely the mood. A big thank you to Terry Kavanagh and his easy to use <a href=\"http:\/\/distractionware.com\/blog\/2013\/08\/bosca-ceoil\/\">Bosca ceoil<\/a> !<\/p>\n <p>Characters : even though I had to create new characters from scratch, my experience on <a href=\"https:\/\/www.kickstarter.com\/projects\/911781409\/unitmaker\">Unit maker<\/a> helped me do it faster. And by using UM characters as examples I spared myself the animation job which would have been long (and hideous)<\/p>\n <p><strong>What failed or is missing :<\/strong><br \/>\n As several people pointed out, there is no losing condition. I was afraid not to be able to make :<br \/>\n &#8211; a good level design<br \/>\n &#8211; a good &#8220;IA&#8221; for the adventurers who are supposed to fear you, shoot, patrol and investigate. And I was right about that one : sometimes the adventurers get stuck face against a wall, or don&#8217;t go back to patrol after an investigation.<br \/>\n In these conditions I was afraid that I might create an impossible level and I decided to let the adventurers be annoying but not lethals. The shield makes you immune to the impact and makes the game much easier but you are invicible anyway.<\/p>\n <p>One more time I used the same key for interaction and passing text : very stupid because people miss some parts of my amazing writing.<\/p>\n <p>A few graphical bugs (tombs cut in half, z display order not perfect&#8230; )<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/45.jpg\"><img class=\"alignnone size-full wp-image-494760\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/45.jpg\" alt=\"4\" width=\"700\" height=\"406\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/45-300x174.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/45-550x319.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/45.jpg 700w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/a><\/p>","time":"August 25th, 2015 4:45 pm","title":"Post mortem of Raiders of the retirement home"}