{"author_link":"\/users\/vectorwolf","author_name":"VectorWolf","author_uid":"vectorwolf","comments":[],"epoch":1570188528,"event":"LD45","format":"md","ldjam_node_id":166314,"likes":7,"metadata":{"p_key":"133770","p_author":"VectorWolf","p_authorkey":"1164040","p_urlkey":"349998","p_title":"Two crazy folks off their way to adventure!","p_cat":"LDJam ","p_event":"LD45","p_time":"1570188528","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1164040","us_name":"VectorWolf","us_username":"vectorwolf","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":164040,"body":"This is the first Ludum Dare for my trusty artist @moonlighthiker and me. We already made some games together in the past, but till now we didn't really get beyond the prototype phase. *announcer voice* But this is about to change!\n\nTools we gonna use:\n - Programming: C++ using our selfmade https:\/\/github.com\/AgoutiGames\/RawSalmonEngine\n - 2D Graphics: Mostly Krita, Gimp and ImageMagick for technical stuff, Blender for special occasions\n - 3D Graphics: Definitely Blender. 2.8 Just rocks!\n - Music: Ardour, QSynth + SF2 files, ZynAddSubfx, Amsynth, Hydrogen, and lots more (PS: We also own a mic!)\n - SFX: SF2 files again and creative uses of household items\n - Version Control: Github, easy as pie\n\nOur most recent creation is the Prototype for the game TerraAustralis\n![cut.gif](\/\/\/raw\/8c0\/82\/z\/25601.gif)\n\nWe wish you all a fun and exciting weekend! :smiley_cat: \n","comments":2,"comments-timestamp":"2019-10-04T13:08:21Z","created":"2019-10-04T10:29:39Z","files":[],"files-timestamp":0,"id":166314,"love":7,"love-timestamp":"2019-10-04T13:55:15Z","meta":[],"modified":"2019-10-04T13:55:15Z","name":"Two crazy folks off their way to adventure!","node-timestamp":"2019-10-04T11:28:48Z","parent":164041,"parents":[1,5,9,159347,164041],"path":"\/events\/ludum-dare\/45\/sounds-of-nothingness\/two-crazy-folks-off-their-way-to-adventure","published":"2019-10-04T11:28:48Z","scope":"public","slug":"two-crazy-folks-off-their-way-to-adventure","subsubtype":"","subtype":"","type":"post","version":489305},"node_metadata":{"n_key":"166314","n_urlkey":"349998","n_parent":"164041","n_path":"\/events\/ludum-dare\/45\/sounds-of-nothingness\/two-crazy-folks-off-their-way-to-adventure","n_slug":"two-crazy-folks-off-their-way-to","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"164040","n_created":"1570184979","n_modified":"1570197315","n_version":"489305","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/sounds-of-nothingness\/two-crazy-folks-off-their-way-to-adventure","text":"This is the first Ludum Dare for my trusty artist @moonlighthiker and me. We already made some games together in the past, but till now we didn't really get beyond the prototype phase. *announcer voice* But this is about to change!\n\nTools we gonna use:\n - Programming: C++ using our selfmade https:\/\/github.com\/AgoutiGames\/RawSalmonEngine\n - 2D Graphics: Mostly Krita, Gimp and ImageMagick for technical stuff, Blender for special occasions\n - 3D Graphics: Definitely Blender. 2.8 Just rocks!\n - Music: Ardour, QSynth + SF2 files, ZynAddSubfx, Amsynth, Hydrogen, and lots more (PS: We also own a mic!)\n - SFX: SF2 files again and creative uses of household items\n - Version Control: Github, easy as pie\n\nOur most recent creation is the Prototype for the game TerraAustralis\n![cut.gif](\/\/\/raw\/8c0\/82\/z\/25601.gif)\n\nWe wish you all a fun and exciting weekend! :smiley_cat: \n","title":"Two crazy folks off their way to adventure!","wayback_source":[]}