{"author_name":"DanteDouglas","cat":"LD #33","comments":[],"epoch":1440621900,"likes":2,"metadata":{"p_key":"13353","p_author":"DanteDouglas","p_authorkey":"29769","p_urlkey":"48608","p_title":"V8000 A.D. Post-Mortem Megapost","p_cat":"LD #33","p_event":"LD33","p_time":"1440621900","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"29769","us_name":"DanteDouglas","us_username":"dantedouglas","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>For my fourth (well, third completed) Ludum Dare game, I think it&#8217;s worth doing a lil writeup about the dev process. The game I made is called\u00a0<strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=29769\">V8000 A.D.<\/a><\/strong>, and the simplest way to describe it is &#8220;my personal love letter to\u00a0<em>Mad Max<\/em>, by way of\u00a0<em>Luftrausers<\/em>-ish pixel art&#8221;. It looks something like this:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/CNN8TS9UYAEVdZt.png\"><img class=\"alignnone size-medium wp-image-495801\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/CNN8TS9UYAEVdZt-300x238.png\" alt=\"CNN8TS9UYAEVdZt\" width=\"300\" height=\"238\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/CNN8TS9UYAEVdZt-300x238.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/CNN8TS9UYAEVdZt.png 315w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/29769-shot1-1440466380.png-eq-900-500.jpg\"><img class=\"alignnone size-medium wp-image-495803\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/29769-shot1-1440466380.png-eq-900-500-300x166.jpg\" alt=\"29769-shot1-1440466380.png-eq-900-500\" width=\"300\" height=\"166\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/29769-shot1-1440466380.png-eq-900-500-300x166.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/29769-shot1-1440466380.png-eq-900-500-550x305.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/29769-shot1-1440466380.png-eq-900-500.jpg 900w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>The game started, as many of my projects do, with a simple mockup. The first piece of art about this game looked as simple as this:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/mockup4.png\"><img class=\"alignnone size-medium wp-image-495804\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/mockup4-300x225.png\" alt=\"mockup\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/mockup4-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/mockup4.png 360w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>&#8220;But Dante, that looks so similar to the finished product!!&#8221; Yes, I&#8217;m aware. One of the first things that I picked out about the game was the visual &#8216;look&#8217; of where it was gonna go, and everything else grew out of that. (Sidenote: that &#8216;Kartridge Family&#8217; name is still in the game, as a splash screen.)<\/p>\n <p>The cars in the game are all loosely modeled after real world vehicles. That first one I drew was that lil Subaru Forester lookin&#8217; one above, and it was soon joined by a Subaru Brat lookalike, a VW Beetle lookalike, and the main car- a 2014 Dodge Challenger lookalike (with added above-hood supercharger to look meaner). Here&#8217;s a look at all 4:<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cars.png\"><img class=\"alignnone size-medium wp-image-495816\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cars-300x38.png\" alt=\"cars\" width=\"300\" height=\"38\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cars-300x38.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/cars.png 512w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Days 1 and 2 of the LD were mostly focused on getting the cars to behave as I&#8217;d like. Many ideas were trimmed at this point- I would have loved to have little AI cars that chased\u00a0<em>you<\/em>, but time wasn&#8217;t on my side for that one. The game morphed from a resource-focused game to a more action-smashy one, which I don&#8217;t particularly mind. If I end up working more on the game, I&#8217;ll definitely move more in that direction.<\/p>\n <p>Another thing I spent a lot of time in the first two days was getting the scrolling &#8216;correct&#8217;. The parallax was important to maintain a sense of scale and emptiness to the world- figuring out the math for that was a bit of a fun challenge, but I&#8217;m very happy with how things turned out. The entire game runs on the &#8216;clock&#8217; of the sun setting, which allows for easy tinkering if I want to mess with the speed of the sun.<\/p>\n <p>After an unexpected setback (for personal reasons) put me out of a reasonable timescale to finish for the compo, I decided to submit for the jam, which also bought me an extra 24 hours to work. Most of that time was spent on audio and polish- squashing a few bugs and designing an audio engine for the game. It&#8217;s still, in my opinion, the sloppiest part of the game- even though I&#8217;m very happy with the sounds I got (and the amazing music, composed by <a href=\"http:\/\/ludumdare.com\/compo\/author\/cowboycolor\/\">Cullen<\/a> in about an hour during our late-night coding session on Sunday night).<\/p>\n <p>The whole game ended up coming out much better than I expected. I pushed myself to generate a LOT of art assets for this game (every sprite was done by me, as well as backgrounds and titlescreen, etc). It&#8217;s one of my favorite jam games I&#8217;ve worked on, and I&#8217;m very excited for the next LD. Check it out <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=29769\">here<\/a>! Thanks for reading!<\/p>\n <p>&nbsp;<\/p>","time":"August 26th, 2015 3:45 pm","title":"V8000 A.D. Post-Mortem Megapost"}