{"author_link":"\/users\/timeload","author_name":"TimeLoad","author_uid":"timeload","comments":[],"epoch":1569016526,"event":"LD45","format":"md","ldjam_node_id":161263,"likes":4,"metadata":{"p_key":"133332","p_author":"TimeLoad","p_authorkey":"1079822","p_urlkey":"349533","p_title":"Two Weeks and I Don't Know Which Engine To Use","p_cat":"LDJam ","p_event":"LD45","p_time":"1569016526","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1079822","us_name":"TimeLoad","us_username":"timeload","event_start":"1570147200","event_key":"78","event_name":"Ludum Dare 45"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD45","removed_author":false},"_superparent":159347,"_trust":2,"author":79822,"body":"A few years ago I was entering in heaps of Ludum Dare competition (on a different account) using Game Make Studio (and Game Maker Studio 2 when it came out). I have many years of experience with it and it's a great engine, but I never felt like it suited me for game jams. Last Ludum Dare I entered I decided to use pico-8 and I loved it.\n\nAt first it felt really restricted and I hated that I had to create my own physics and collision engines, but in the end I felt like the simplicity and restrictions really helped me focus on the gameplay instead of the graphics\/sound and improved my overall creativity.\n\nNow my next Ludum Dare is coming up and I haven't done any gamedev in the past couple years. I'm trying to figure out whether I want to go back to Game Maker Studio 2 (which I'd have to buy the licenses again) or if I should stick with pico-8.","comments":4,"comments-timestamp":"2019-09-21T01:36:46Z","created":"2019-09-20T21:50:38Z","files":[],"files-timestamp":0,"id":161263,"love":4,"love-timestamp":"2019-09-25T22:28:07Z","meta":[],"modified":"2019-09-25T22:28:07Z","name":"Two Weeks and I Don't Know Which Engine To Use","node-timestamp":"2019-09-20T21:55:26Z","parent":160493,"parents":[1,5,9,159347,160493],"path":"\/events\/ludum-dare\/45\/$160493\/two-weeks-and-i-dont-know-which-engine-to-use","published":"2019-09-20T21:55:26Z","scope":"public","slug":"two-weeks-and-i-dont-know-which-engine-to-use","subsubtype":"","subtype":"","type":"post","version":481977},"node_metadata":{"n_key":"161263","n_urlkey":"349533","n_parent":"160493","n_path":"\/events\/ludum-dare\/45\/$160493\/two-weeks-and-i-dont-know-which-engine-to-use","n_slug":"two-weeks-and-i-dont-know-which-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"79822","n_created":"1569016238","n_modified":"1569450487","n_version":"481977","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/45\/$160493\/two-weeks-and-i-dont-know-which-engine-to-use","text":"A few years ago I was entering in heaps of Ludum Dare competition (on a different account) using Game Make Studio (and Game Maker Studio 2 when it came out). I have many years of experience with it and it's a great engine, but I never felt like it suited me for game jams. Last Ludum Dare I entered I decided to use pico-8 and I loved it.\n\nAt first it felt really restricted and I hated that I had to create my own physics and collision engines, but in the end I felt like the simplicity and restrictions really helped me focus on the gameplay instead of the graphics\/sound and improved my overall creativity.\n\nNow my next Ludum Dare is coming up and I haven't done any gamedev in the past couple years. I'm trying to figure out whether I want to go back to Game Maker Studio 2 (which I'd have to buy the licenses again) or if I should stick with pico-8.","title":"Two Weeks and I Don't Know Which Engine To Use","wayback_source":[]}