HAX0R? – Post Mortem

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Play HAX0R?

 

After many attempts of prompting for me to do Ludum Dare, I finally caved in to Jeviny, who I thank for having me do this. Ludum Dare was definitely a challenge for my first one. I’ve been to a hackathon before, but it was nowhere near as tough as Ludum Dare was.

Challenges

I have two major weaknesses when it comes to game making. The first is art. While I can make small things look “okay” I’m glad how my art turned out in the long run. The second would be music. The music was originally going to be made with DuncsAlgoMusic which is where you type a name into the program and it generates a song. These turned out bad since it would take forever getting the right music and because the audio was not fitting how my art was reflecting it. I instead used PixiTracker, a much better fit for what I needed. One more challenge was I lost myself through the first day and a half almost not understanding what I was actually trying to do. Then I had random Blue Screens of Death while streaming, which is always fuuun.

What could have been better

I think the game overall isn’t bad, but the internal code is not my usual polish of how I would have normally handled it. I’m not saying it’s due to time constraints, it was more of just-get-it-done hacks, which is never a good idea.

Future

Well, I’ve already begun working on a newer version of the game that supports both Android and iOS, fixes some of the hacky stuff as well, and adds fullscreen. Löve does have ports to Android and iOS but I can only do Android currently (mainly for monetary reasons).