{"author_link":"\/users\/echo-gameworks","author_name":"Echo GameWorks","author_uid":"echo-gameworks","comments":[],"epoch":1556592002,"event":"LD44","format":"md","ldjam_node_id":154583,"likes":1,"metadata":{"p_key":"131194","p_author":"Echo GameWorks","p_authorkey":"1105128","p_urlkey":"347387","p_title":"First LD Down - Many More To Go!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556592002","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1105128","us_name":"Echo GameWorks","us_username":"echo-gameworks","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":5,"author":105128,"body":"I had been trying to do a Jam for a year now but the timing never worked out.  What a hectic and fun experience.  35 hours of total work - I just barely missed the Compo submittal by about 2-3 hours.  It was definitely due to the growing pains of new development:  Learned how to do flat art.  First deployment for WebGL.  First index.html troubleshooting. Learned how to use Itch.io and LD websites.  Learned texture sampling.  And built a game while I was at it!  \n\nIntroducing:  **Plague Machine**.  A simulation\/RPG\/Mancala-esque game about making a deal with the Devil to stave off death by killing Cities of people.  \n\n![PlagueMachine1.png](\/\/\/raw\/8aa\/91\/z\/237f9.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/44\/plague-machine\n\nIt was a blast but now I need to recover...by playing everyone elses' amazing LD games!","comments":0,"created":"2019-04-30T02:32:29Z","files":[],"files-timestamp":0,"id":154583,"love":1,"love-timestamp":"2019-04-30T03:37:30Z","meta":[],"modified":"2019-04-30T03:37:30Z","name":"First LD Down - Many More To Go!","node-timestamp":"2019-04-30T02:44:06Z","parent":143201,"parents":[1,5,9,139254,143201],"path":"\/events\/ludum-dare\/44\/plague-machine\/first-ld-down-many-more-to-go","published":"2019-04-30T02:40:02Z","scope":"public","slug":"first-ld-down-many-more-to-go","subsubtype":"","subtype":"","type":"post","version":461193},"node_metadata":{"n_key":"154583","n_urlkey":"347387","n_parent":"143201","n_path":"\/events\/ludum-dare\/44\/plague-machine\/first-ld-down-many-more-to-go","n_slug":"first-ld-down-many-more-to-go","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"105128","n_created":"1556591549","n_modified":"1556595450","n_version":"461193","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/plague-machine\/first-ld-down-many-more-to-go","text":"I had been trying to do a Jam for a year now but the timing never worked out.  What a hectic and fun experience.  35 hours of total work - I just barely missed the Compo submittal by about 2-3 hours.  It was definitely due to the growing pains of new development:  Learned how to do flat art.  First deployment for WebGL.  First index.html troubleshooting. Learned how to use Itch.io and LD websites.  Learned texture sampling.  And built a game while I was at it!  \n\nIntroducing:  **Plague Machine**.  A simulation\/RPG\/Mancala-esque game about making a deal with the Devil to stave off death by killing Cities of people.  \n\n![PlagueMachine1.png](\/\/\/raw\/8aa\/91\/z\/237f9.png)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/44\/plague-machine\n\nIt was a blast but now I need to recover...by playing everyone elses' amazing LD games!","title":"First LD Down - Many More To Go!","wayback_source":[]}