{"author_name":"PowerSpark","cat":"LD #33","comments":[],"epoch":1441407960,"likes":2,"metadata":{"p_key":"13065","p_author":"PowerSpark","p_authorkey":"38755","p_urlkey":"48316","p_title":"Post Mortem: Hymn of the Sages","p_cat":"LD #33","p_event":"LD33","p_time":"1441407960","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"38755","us_name":"PowerSpark","us_username":"\/author\/powerspark\/","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hey everyone, I hope the judging phase has\u00a0been going well for you! Thanks to anyone who&#8217;s rated\/commented my game! Here&#8217;s the Post Mortem for my entry, <strong>Hymn of the Sages<\/strong>, a game focused on\u00a0regaining demonic power and breaking out of containment. If you haven&#8217;t played it, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=38755\">try it first<\/a> before reading. I made a Time lapse video too, <a href=\"https:\/\/www.youtube.com\/watch?v=79OKuuKmVd0\">watch it here<\/a>.<\/p>\n <p><img class=\"wp-image-499261 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/GIF-3.gif\" alt=\"Hymn of the Sages\" width=\"450\" height=\"309\" \/><\/p>\n <p><strong>What\u00a0I wanted to do&#8230;<\/strong><\/p>\n <p>After going over many possible\u00a0game ideas relating to monsters, I stuck to my &#8220;demon entity&#8221; idea. Possessing enemies sounded like a great puzzle solving mechanic and it fit with the demonic mood.<\/p>\n <p>The initial visions I had for my characters were heavily inspired by <em>Shadow of the Colossus<\/em>, one of my all time favorite games. The purple outlines were added to give more obvious indication between\u00a0<em>light<\/em> and <em>dark.<\/em> It didn&#8217;t take long for me to realize that I wanted the demon character (dubbed <em>Nimrod<\/em> when I started, comment if you get the reference :3) to develop throughout the game. As it developed, it would gain more power and it&#8217;s abilities would change slightly. The main story was to have this character defeat the <em>sages<\/em> that were sealing it&#8217;s power. I also wanted to expand on what I learned with noded AI in my last jam.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What I did&#8230;<\/strong><\/p>\n <p>So, looking at the overall product I entered, it ended up being close to what I envisioned. I spent a lot of time\u00a0creating the base game structure, programming how it would handle cut scenes, doors opening, etc.<\/p>\n <p>The AI was programmed early on, so I began by testing gameplay. Much time was spent on the intro cut scene, and making it run smoothly. I had to really squeeze in final levels due to the time left.<\/p>\n <p>&nbsp;<\/p>\n <div id=\"attachment_499267\" style=\"width: 210px\" class=\"wp-caption aligncenter\"><img class=\"wp-image-499267 size-full\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/GIF-4.gif\" alt=\"GIF 4\" width=\"200\" height=\"200\" \/><p class=\"wp-caption-text\">The Biggest Problem<\/p><\/div>\n <p><b>How it worked out&#8230;<\/b><\/p>\n <p>The most obvious flaw in the game is possessing sages. I made a mistake by not realizing the ridiculousness of using a single ray-cast in front of the player to check for any sage (combined with the top down controls, it was\u00a0frustrating for most players). However, I&#8217;m keeping the game like this until I release a post-jam version in the next week or two.<\/p>\n <p>Other than frustrating ray-casting and short windows to possess certain sages, I felt the game turned out solid and complete. The AI was much better and simpler than my first attempt at AI and I&#8217;m proud of the game&#8217;s puzzles. \u263a<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What I learned&#8230;<\/strong><\/p>\n <p>First, I <em>must<\/em> try to have time left over for someone to play test the game. Also, I&#8217;ll try to keep less on my plate until I get a better feeling of how long things will take. This\u00a0has been\u00a0my best jam experience\u00a0from the looks of it. It was nice to participate in this Ludum Dare, since my last one was a whole year ago. Since then, I&#8217;ve been making a big project (that&#8217;s been going great) and developing it prepared me for any theme that was thrown at me.<\/p>\n <hr \/>\n <p>If you would like to play and rate the game, <strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=38755\">here&#8217;s the link<\/a><\/strong>!<\/p>\n <p>Don&#8217;t forget to comment or leave feedback.<\/p>\n <p><a href=\"https:\/\/www.youtube.com\/watch?v=79OKuuKmVd0\">Time lapse<\/a> on YouTube; <a href=\"https:\/\/www.facebook.com\/powersparkgames\">Profile<\/a> on Facebook<\/p>\n <p><em>THANKS FOR READING<\/em><\/p>","time":"September 4th, 2015 6:06 pm","title":"Post Mortem: Hymn of the Sages"}