{"author_link":"\/users\/wubbaduck","author_name":"WubbaDuck","author_uid":"wubbaduck","comments":[],"epoch":1556504894,"event":"LD44","format":"md","ldjam_node_id":152765,"likes":6,"metadata":{"p_key":"130550","p_author":"WubbaDuck","p_authorkey":"1143068","p_urlkey":"346718","p_title":"I think I have an ulcer","p_cat":"LDJam ","p_event":"LD44","p_time":"1556504894","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1143068","us_name":"WubbaDuck","us_username":"wubbaduck","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":143068,"body":"First Ludum Dare and I now know why veterans say to give ample time for deployment. I was doing periodic builds throughout the last two days. Everything seemed fine. Then I did a final WebGL build and it all fell apart. Half my colliders didn't work and my audio was all sorts of jacked up. Lesson learned: Don't use Unity's GameObject.Find if it can be at all avoided, and don't try to play audio in the Start() method. \n\nThis was a blast! And I'm really looking forward to Ludum Dare 45. How to go play some games!","comments":4,"comments-timestamp":"2019-04-29T03:51:17Z","created":"2019-04-29T02:17:31Z","files":[],"files-timestamp":0,"id":152765,"love":6,"love-timestamp":"2019-04-29T02:44:57Z","meta":[],"modified":"2019-04-29T03:51:17Z","name":"I think I have an ulcer","node-timestamp":"2019-04-29T02:28:14Z","parent":143071,"parents":[1,5,9,139254,143071],"path":"\/events\/ludum-dare\/44\/transfusion-1\/i-think-i-have-an-ulcer","published":"2019-04-29T02:28:14Z","scope":"public","slug":"i-think-i-have-an-ulcer","subsubtype":"","subtype":"","type":"post","version":446618},"node_metadata":{"n_key":"152765","n_urlkey":"346718","n_parent":"143071","n_path":"\/events\/ludum-dare\/44\/transfusion-1\/i-think-i-have-an-ulcer","n_slug":"i-think-i-have-an-ulcer","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"143068","n_created":"1556504251","n_modified":"1556509877","n_version":"446618","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/transfusion-1\/i-think-i-have-an-ulcer","text":"First Ludum Dare and I now know why veterans say to give ample time for deployment. I was doing periodic builds throughout the last two days. Everything seemed fine. Then I did a final WebGL build and it all fell apart. Half my colliders didn't work and my audio was all sorts of jacked up. Lesson learned: Don't use Unity's GameObject.Find if it can be at all avoided, and don't try to play audio in the Start() method. \n\nThis was a blast! And I'm really looking forward to Ludum Dare 45. How to go play some games!","title":"I think I have an ulcer","wayback_source":[]}