{"author_link":"\/users\/pepijn","author_name":"Pepijn","author_uid":"pepijn","comments":[],"epoch":1556483138,"event":"LD44","format":"md","ldjam_node_id":152164,"likes":0,"metadata":{"p_key":"130282","p_author":"Pepijn","p_authorkey":"1144584","p_urlkey":"346445","p_title":"I'm actually ON SCHEDULE!","p_cat":"LDJam ","p_event":"LD44","p_time":"1556483138","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1144584","us_name":"Pepijn","us_username":"pepijn","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":3,"author":144584,"body":"Did not expect this to happen, but I might be able to finish everything I want to add to the game. This is where I'm at right now:\n- Core Mechanics: 2D Top-down shooter (a bit like diep.io)\n- Enemy AI (which works like a charm, almost)\n- Upgrade system (upgrades cost health instead of coins)\n- Multiple enemies, spawning waves, weighted enemy selection that gets more challenging over time\n- Great looking textures in my opinion.\n- Almost all SFX which are also amazing\n- Crazy cool slomo & camera effects that make kills even more satisfying :)\n\nThis is what I still want to add:\n- main menu\n- pause menu\n- more upgrades\n- soundtrack (i can make those real quick real good, ask people in the audio text channel of the Brackeys discord server)\n- how to play & credits\n\nSo far pretty happy with what I have, and I'm looking forward to see if you like it as much as I do!\n- Pepijn Bakker, aka Coderstools","comments":0,"created":"2019-04-28T20:13:07Z","files":[],"files-timestamp":0,"id":152164,"love":0,"meta":[],"modified":"2019-04-28T20:25:38Z","name":"I'm actually ON SCHEDULE!","node-timestamp":"2019-04-28T20:25:38Z","parent":146315,"parents":[1,5,9,139254,146315],"path":"\/events\/ludum-dare\/44\/soul-checkout\/im-actually-on-schedule","published":"2019-04-28T20:25:38Z","scope":"public","slug":"im-actually-on-schedule","subsubtype":"","subtype":"","type":"post","version":442025},"node_metadata":{"n_key":"152164","n_urlkey":"346445","n_parent":"146315","n_path":"\/events\/ludum-dare\/44\/soul-checkout\/im-actually-on-schedule","n_slug":"im-actually-on-schedule","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"144584","n_created":"1556482387","n_modified":"1556483138","n_version":"442025","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/soul-checkout\/im-actually-on-schedule","text":"Did not expect this to happen, but I might be able to finish everything I want to add to the game. This is where I'm at right now:\n- Core Mechanics: 2D Top-down shooter (a bit like diep.io)\n- Enemy AI (which works like a charm, almost)\n- Upgrade system (upgrades cost health instead of coins)\n- Multiple enemies, spawning waves, weighted enemy selection that gets more challenging over time\n- Great looking textures in my opinion.\n- Almost all SFX which are also amazing\n- Crazy cool slomo & camera effects that make kills even more satisfying :)\n\nThis is what I still want to add:\n- main menu\n- pause menu\n- more upgrades\n- soundtrack (i can make those real quick real good, ask people in the audio text channel of the Brackeys discord server)\n- how to play & credits\n\nSo far pretty happy with what I have, and I'm looking forward to see if you like it as much as I do!\n- Pepijn Bakker, aka Coderstools","title":"I'm actually ON SCHEDULE!","wayback_source":[]}