Greetings, Human: Visual Overhaul
My time has been split between working on Greetings, Human, and some other, less digital game projects, but I wanted to share some of the aesthetic progress I’ve made since the compo.

Sketches of possible alien heads/features.

Heads designed in Illustrator and rendered in Unity.

Updated UI implemented in Unity.
I’ve also been doing deeper research into cultural dissonance and what makes cultures different. There’s obviously a lot more than just saying hello and goodbye, including things like:
- Rites of passage
- High-context vs. low-context
- Class systems
- Values (personal, material and societal)
Tags: board to bits, gamedev, greetings human, LD33