Good morning. Running late, but finally have an idea I am happy with
Initially, I wasn't very inspired by the theme, but as I started tackling it from different directions, I came up with some interesting ideas.
One of them was something deep and phylosophical about how much do you value your own life and for what would you be willing to lose it.
Another one was market with many currencies, one of them being your own life. When you trade your life, you have some chance of dying.
Next was a dystopian post apocalyptic text adventure with social points system, where you are trying to prove to a tribunal that you live a life worth living so they don't execute you and yada yada yada.
But then finally it struck me. Slavery. I don't think I have seen that interpretation yet, and it is a very workable topic.
For some reason, I came up with an idea of renaissance slavery, where you are a rennaissance "artist", and in fact are just trading slaves so you have the most diverse art gallery ever. Each slave will have a skillset, and will "produce" different types of art (or money to buy more slave or food to feed the slaves you already have). You will be able to also work on specific types of art, making that skill grow on your character.
The other option was building of a pyramid in Egypt, as the slavery is more stereotypical there, but the vision of rennaissance is much clearer to me.
The biggest problem will be whether I can make 8-bit rennaissance music :smile:.
I hope to have mock up prototype within about 3 hours. Will report then.