{"author_name":"KanjiKado","cat":"LD #33","comments":[{"author_name":"SoulGame","time":"September 11, 2015 3:11 pm","epoch":1442002260,"text":"I enjoyed it! Very hard but it was very well made, lot&#8217;s of polish and fun to play.","spam":"N"}],"epoch":1441955040,"likes":2,"metadata":{"p_key":"12980","p_author":"KanjiKado","p_authorkey":"57773","p_urlkey":"48234","p_title":"The Hidden Monster of \u201c15\u201d","p_cat":"LD #33","p_event":"LD33","p_time":"1441955040","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"57773","us_name":"KanjiKado","us_username":"kanjikado","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Hello everyone!<\/p>\n <p><span style=\"font-weight: 400\">I\u2019d like to share with you a bit about the character design of my first compo entry \u201c<a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=57773\">15<\/a>\u201d. Approaching the theme from a minimalist perspective was a design restriction that enabled me to focus heavily on the dynamics of what are the easily overlooked character identities.<\/span><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=57773\"><img class=\"aligncenter wp-image-500869\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/Untitled-document-e1441954850414.png\" alt=\"Untitled document\" width=\"464\" height=\"334\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/Untitled-document-e1441954850414-300x216.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/Untitled-document-e1441954850414-550x396.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/Untitled-document-e1441954850414.png 635w\" sizes=\"(max-width: 464px) 100vw, 464px\" \/><\/a><\/p>\n <p><span style=\"font-weight: 400\">(ooh fancy, my original \u201csketches\u201d of the character design)<\/span><\/p>\n <p><span style=\"font-weight: 400\">In keeping the scope of the game small, I was happy to be able to subtly and purposefully tune more detail-oriented aspects like the monster design. As you can my \u201cscribbled\u201d concept art, I went into it with plans for a large player to contrast against smaller objects&#8211; creating a player character that takes up larger-than-normal amount of screen real-estate was an idea I\u2019d been wanting to explore for a while.<\/span><\/p>\n <p><span style=\"font-weight: 400\">The way I wanted the square to express monstrosity was through inescapable aggression and destruction which creates impactful feedback. I weighed both the objective and termination condition in a feedback loop that and rewards and even requires destruction. <\/span><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=57773\"><img class=\"aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/479518\/57773-shot0-1440383418.png\" alt=\"\" width=\"280\" height=\"374\" \/><\/a><\/p>\n <p><span style=\"font-weight: 400\">Having the feedback loop be so directly linked to user actions is how I hope a perceptive player can pick up on a more sinister presence; because the deaths of the neutral creatures are necessary only under pressure from only decreasing number. So really, the decreasing number \u201c15\u201d is what I intended to be actual monster in this game; the square was a false flag.<\/span><\/p>\n <p><span style=\"font-weight: 400\">While identifying this hidden monster isn\u2019t core to the gameplay experience, it\u2019s just one of the few little things I was able to add in my game to reward a deeply invested player awareness. To see what other subtleties you can pick up on, <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=57773\">check out out the convenient link right here<\/a>!<\/span><\/p>","time":"September 11th, 2015 2:04 am","title":"The Hidden Monster of \u201c15\u201d"}