{"author_name":"Donpastor","cat":"LD #33","comments":[{"author_name":"demogorgon","time":"September 11, 2015 3:30 pm","epoch":1442003400,"text":"Looks like nethack, looks cool. \ud83d\ude00","spam":"N"}],"epoch":1441982220,"likes":0,"metadata":{"p_key":"12978","p_author":"Donpastor","p_authorkey":"49930","p_urlkey":"48232","p_title":"On map generation","p_cat":"LD #33","p_event":"LD33","p_time":"1441982220","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"49930","us_name":"Donpastor","us_username":"donpastor","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>(You can play and rate my entry <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=49930\">HERE<\/a>)<\/p>\n <p>I&#8217;ve succesfully integrated rot.js map generation with <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=49930\">my game<\/a>&#8230; only to discover that those tiny (19*15 tiles) generated maps are not fun at all to play. So I&#8217;m sticking to premade maps. I&#8217;ll add some more later.<\/p>\n <p>For my next attempt at programming a rogelike the map will be BIGGER than the viewport.<\/p>\n <p>New features implemented to the post-jam version (will be updated shortly):<\/p>\n <ul>\n <li>Different tilesets based on depth.\u00a0I have recolored the base tileset to act as a placeholder (for now).<\/li>\n <li>Each main character has a\u00a0unique special ability that is automatically triggered on each turn.<\/li>\n <li>Three new potions.<\/li>\n <li>First and last floors are fixed now (The Lair &amp; The Town).<\/li>\n <li>Floors won&#8217;t repeat anymore.<\/li>\n <li>Foes now have an alert radius. They won&#8217;t chase\u00a0you unless they are aware of your presence. Each foe has a different alert radius: that means you won&#8217;t be chased by all foes at the same time when entering a floor!<\/li>\n <\/ul>\n <div id=\"attachment_499962\" style=\"width: 210px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp34.png\"><img class=\"wp-image-499962\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp34.png\" alt=\"Not that exciting\" width=\"200\" height=\"199\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp34-300x299.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp34.png 301w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a><p class=\"wp-caption-text\">Not that exciting.<\/p><\/div>\n <div id=\"attachment_499963\" style=\"width: 210px\" class=\"wp-caption alignright\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp33.png\"><img class=\"wp-image-499963\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp33.png\" alt=\"Nope\" width=\"200\" height=\"197\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp33-300x295.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp33.png 303w\" sizes=\"(max-width: 200px) 100vw, 200px\" \/><\/a><p class=\"wp-caption-text\">No room to maneuver.<\/p><\/div>\n <p style=\"text-align: left\">","time":"September 11th, 2015 9:37 am","title":"On map generation"}