{"author_name":"Donpastor","cat":"LD #33","comments":[],"epoch":1441995240,"likes":3,"metadata":{"p_key":"12975","p_author":"Donpastor","p_authorkey":"49930","p_urlkey":"48229","p_title":"Post-jam version MEGA update!","p_cat":"LD #33","p_event":"LD33","p_time":"1441995240","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"49930","us_name":"Donpastor","us_username":"donpastor","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>This has been a hard week and I had almost no time to work on my entry.\u00a0Anyway I&#8217;ve been able to add a couple of new features for the post-jam version. You can rate the original jam version <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-33\/?action=preview&amp;uid=49930\">HERE<\/a> and the updated post-jam version <a href=\"https:\/\/dl.dropboxusercontent.com\/u\/20223090\/ld33c\/index.html\">HERE<\/a>.<\/p>\n <div id=\"attachment_500959\" style=\"width: 314px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp35.png\"><img class=\"wp-image-500959 size-full\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp35.png\" alt=\"sstp35\" width=\"304\" height=\"300\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp35-300x296.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/09\/sstp35.png 304w\" sizes=\"(max-width: 304px) 100vw, 304px\" \/><\/a><p class=\"wp-caption-text\">Who doesn&#8217;t love new features?<\/p><\/div>\n <p>So far this is the complete changelog:<\/p>\n <ul>\n <li>First and last maps have a fixed layout now<\/li>\n <li>Levels won&#8217;t repeat anymore in a single game (bugfix)<\/li>\n <li><strong>Different tilesets<\/strong> depending on depth (I recolored the base tileset as a placeholder for now)<\/li>\n <li>Music is streamed instead of preloaded<\/li>\n <li>Text appears when picking potions or leveling up. More informative<\/li>\n <li>Text is animated now<\/li>\n <li><strong>More enemy types<\/strong><\/li>\n <li>Some enemy types are tied to certain depths<\/li>\n <li><strong>Touch controls<\/strong><\/li>\n <li>Combat is <strong>speed based<\/strong> now. Foes faster than you will atack first<\/li>\n <li>Reduced amount of potions appearing<\/li>\n <li><strong>Special abilities<\/strong> for players. Troll (regeneration) and Cacodemon (See enemies and ladder) are already implemented<\/li>\n <li><strong>Diagonal movement<\/strong> enabled, both for players and enemies<\/li>\n <li>Added <strong>Field of View<\/strong> for players<\/li>\n <li>Foes have an <strong>alert radius<\/strong>. They won&#8217;t chase you unless they notice your presence<\/li>\n <li>Ability to <strong>skip turns<\/strong><\/li>\n <li>Many <strong>more potion types.<\/strong> Some more useful than others. Also tweaked generation rate for the most powerful ones<\/li>\n <li>Ascending will heal you 10HP<\/li>\n <li>Changed <strong>starting stats<\/strong> for players. Troll is stronger but near-sighted, lizard is fast but weak. Try it yourself!<\/li>\n <\/ul>\n <p>Still to-do:<\/p>\n <ul>\n <li>Finish drawing the tiles<\/li>\n <li>Add more songs<\/li>\n <li>Poison and burn states<\/li>\n <li>Ability for Demon, Imp and Lizard<\/li>\n <li>Fix bugs (player appearing over ladders or items on map generation)<\/li>\n <li>Adding super rare and difficult special maps<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ldjam\/\" rel=\"tag\">ldjam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/roguelike\/\" rel=\"tag\">roguelike<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sstp\/\" rel=\"tag\">SSTP<\/a><\/p>","time":"September 11th, 2015 1:14 pm","title":"Post-jam version MEGA update!"}