{"author_link":"\/users\/hasuman","author_name":"Hasuman","author_uid":"hasuman","comments":[],"epoch":1556396814,"event":"LD44","format":"md","ldjam_node_id":150871,"likes":16,"metadata":{"p_key":"129604","p_author":"Hasuman","p_authorkey":"1145259","p_urlkey":"345761","p_title":"Today's reward","p_cat":"LDJam ","p_event":"LD44","p_time":"1556396814","p_likes":"16","p_comments":"0","p_status":"WAYBACK","us_key":"1145259","us_name":"Hasuman","us_username":"hasuman","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":145259,"body":"![huh.jpg](\/\/\/raw\/b67\/32\/z\/20a61.jpg)\n\nOh, boy. It's now been roughly 12 hours since I started working on this project. It has game logic, sounds, basic test scene and an endlessly growing army of hellspawn. I guess it's going to be something like Gauntlet. As for the jam's theme itself, I might have to go the classic \"gather souls from enemies to progress\" type of thing. I might have bit more than I can chew so there's not going to be anything much deeper than that. Blasting beasts with a shotgun (and possibly chopping them with an axe) while making your way out of damnation.","comments":7,"comments-timestamp":"2019-04-28T22:31:00Z","created":"2019-04-27T20:24:20Z","files":[],"files-timestamp":0,"id":150871,"love":16,"love-timestamp":"2019-04-28T22:31:05Z","meta":[],"modified":"2019-04-28T22:31:05Z","name":"Today's reward","node-timestamp":"2019-04-27T20:27:05Z","parent":145261,"parents":[1,5,9,139254,145261],"path":"\/events\/ludum-dare\/44\/breaker\/todays-reward","published":"2019-04-27T20:26:54Z","scope":"public","slug":"todays-reward","subsubtype":"","subtype":"","type":"post","version":437493},"node_metadata":{"n_key":"150871","n_urlkey":"345761","n_parent":"145261","n_path":"\/events\/ludum-dare\/44\/breaker\/todays-reward","n_slug":"todays-reward","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"145259","n_created":"1556396660","n_modified":"1556490665","n_version":"437493","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/breaker\/todays-reward","text":"![huh.jpg](\/\/\/raw\/b67\/32\/z\/20a61.jpg)\n\nOh, boy. It's now been roughly 12 hours since I started working on this project. It has game logic, sounds, basic test scene and an endlessly growing army of hellspawn. I guess it's going to be something like Gauntlet. As for the jam's theme itself, I might have to go the classic \"gather souls from enemies to progress\" type of thing. I might have bit more than I can chew so there's not going to be anything much deeper than that. Blasting beasts with a shotgun (and possibly chopping them with an axe) while making your way out of damnation.","title":"Today's reward","wayback_source":[]}