{"author_link":"\/users\/cozmic","author_name":"cozmic","author_uid":"cozmic","comments":[],"epoch":1556382727,"event":"LD44","format":"md","ldjam_node_id":150570,"likes":3,"metadata":{"p_key":"129440","p_author":"cozmic","p_authorkey":"1098299","p_urlkey":"345594","p_title":"Moving the world around","p_cat":"LDJam ","p_event":"LD44","p_time":"1556382727","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1098299","us_name":"cozmic","us_username":"cozmic","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":98299,"body":"Wow, that was alot of tinkering to get to this point actually..\nBut everything is working, you can pick up tiles (as long as the tile you want to pick up allows it) and place them again elsewhere.\n\nDid I mention that all the changes you made are completely saved and loaded automatically? Even if you're in \"mid-air\" and the program closes, no problem. The save and load system handles that just fine. You'll continue exactly where you were after loading ;)\n\nThe graphics still are really questionworthy, arguably. But that's not the goal for today! Onto adding theme-related gameplay now..\n\nhttps:\/\/github.com\/cozmic185\/LD44\n\n![ld44_1.gif](\/\/\/raw\/bff\/71\/z\/20978.gif)\n\n(Just noticing the screen recorder had a little hickup there.. oh well, better that than the game)","comments":0,"created":"2019-04-27T16:30:40Z","files":[],"files-timestamp":0,"id":150570,"love":3,"love-timestamp":"2019-04-27T16:50:11Z","meta":[],"modified":"2019-04-27T16:50:11Z","name":"Moving the world around","node-timestamp":"2019-04-27T16:33:56Z","parent":147087,"parents":[1,5,9,139254,147087],"path":"\/events\/ludum-dare\/44\/roboxery\/moving-the-world-around","published":"2019-04-27T16:32:07Z","scope":"public","slug":"moving-the-world-around","subsubtype":"","subtype":"","type":"post","version":436709},"node_metadata":{"n_key":"150570","n_urlkey":"345594","n_parent":"147087","n_path":"\/events\/ludum-dare\/44\/roboxery\/moving-the-world-around","n_slug":"moving-the-world-around","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"98299","n_created":"1556382640","n_modified":"1556383811","n_version":"436709","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/roboxery\/moving-the-world-around","text":"Wow, that was alot of tinkering to get to this point actually..\nBut everything is working, you can pick up tiles (as long as the tile you want to pick up allows it) and place them again elsewhere.\n\nDid I mention that all the changes you made are completely saved and loaded automatically? Even if you're in \"mid-air\" and the program closes, no problem. The save and load system handles that just fine. You'll continue exactly where you were after loading ;)\n\nThe graphics still are really questionworthy, arguably. But that's not the goal for today! Onto adding theme-related gameplay now..\n\nhttps:\/\/github.com\/cozmic185\/LD44\n\n![ld44_1.gif](\/\/\/raw\/bff\/71\/z\/20978.gif)\n\n(Just noticing the screen recorder had a little hickup there.. oh well, better that than the game)","title":"Moving the world around","wayback_source":[]}