{"author_link":"\/users\/omiya-games","author_name":"Omiya Games","author_uid":"omiya-games","comments":[],"epoch":1555980609,"event":"LD44","format":"md","ldjam_node_id":143968,"likes":2,"metadata":{"p_key":"128070","p_author":"Omiya Games","p_authorkey":"1000317","p_urlkey":"344202","p_title":"Oh, no, not again!","p_cat":"LDJam ","p_event":"LD44","p_time":"1555980609","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000317","us_name":"Omiya Games","us_username":"omiya-games","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":10,"author":317,"body":"It appears that like the last Ludum Dare, yet another [local games showcase](https:\/\/gamefest.rpi.edu\/) will be stealing a day from my schedule.  Last time, we ended up making a [Ren'py visual novel](https:\/\/ldjam.com\/events\/ludum-dare\/43\/solida-amationis) since it's much quicker and easier to prototype, so I'll probably make a similar approach this jam, but if anyone is interested what we normally would use if we had the full 72-hours is Unity and the base project we've open sourced: [bitbucket.org\/OmiyaGames\/template-unity-project](https:\/\/bitbucket.org\/OmiyaGames\/template-unity-project)\n\nDocumentation is, I admit, lacking; but if anyone is interested in taking a look, the project implements some really cool tools:\n\n* one-button settings that build to multiple platforms at once\n* WebGL host-checking to prevent your online game from getting stolen\n* pre-made menus\n* pre-made scene transition animations\n* translations framework, supporting Japanese\n* framework for randomizing a sound effect's pitch\n* and more!","comments":0,"created":"2019-04-23T00:35:29Z","files":[],"files-timestamp":0,"id":143968,"love":2,"love-timestamp":"2019-04-23T09:01:52Z","meta":[],"modified":"2019-04-23T09:01:52Z","name":"Oh, no, not again!","node-timestamp":"2019-04-23T00:50:09Z","parent":143946,"parents":[1,5,9,139254,143946],"path":"\/events\/ludum-dare\/44\/chimera\/oh-no-not-again","published":"2019-04-23T00:50:09Z","scope":"public","slug":"oh-no-not-again","subsubtype":"","subtype":"","type":"post","version":425026},"node_metadata":{"n_key":"143968","n_urlkey":"344202","n_parent":"143946","n_path":"\/events\/ludum-dare\/44\/chimera\/oh-no-not-again","n_slug":"oh-no-not-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"317","n_created":"1555979729","n_modified":"1556010112","n_version":"425026","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/chimera\/oh-no-not-again","text":"It appears that like the last Ludum Dare, yet another [local games showcase](https:\/\/gamefest.rpi.edu\/) will be stealing a day from my schedule.  Last time, we ended up making a [Ren'py visual novel](https:\/\/ldjam.com\/events\/ludum-dare\/43\/solida-amationis) since it's much quicker and easier to prototype, so I'll probably make a similar approach this jam, but if anyone is interested what we normally would use if we had the full 72-hours is Unity and the base project we've open sourced: [bitbucket.org\/OmiyaGames\/template-unity-project](https:\/\/bitbucket.org\/OmiyaGames\/template-unity-project)\n\nDocumentation is, I admit, lacking; but if anyone is interested in taking a look, the project implements some really cool tools:\n\n* one-button settings that build to multiple platforms at once\n* WebGL host-checking to prevent your online game from getting stolen\n* pre-made menus\n* pre-made scene transition animations\n* translations framework, supporting Japanese\n* framework for randomizing a sound effect's pitch\n* and more!","title":"Oh, no, not again!","wayback_source":[]}