{"author_link":"\/users\/jani-nykanen","author_name":"Jani Nykanen","author_uid":"jani-nykanen","comments":[],"epoch":1555955352,"event":"LD44","format":"md","ldjam_node_id":143783,"likes":13,"metadata":{"p_key":"128051","p_author":"Jani Nykanen","p_authorkey":"1000444","p_urlkey":"344183","p_title":"I'm in and stuff","p_cat":"LDJam ","p_event":"LD44","p_time":"1555955352","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":"1000444","us_name":"Jani Nykanen","us_username":"jani-nykanen","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":4,"author":444,"body":"I'm in. In the last two LDs I joined I used C and my own software rendering game engine, but it was not the most ideal option. This time, I will be using good old Html5 & Javascript. No WebGL, I don't want to run into incompatibility issues. Just plain Html5 canvas functions and Javascript (Typescript is a better language, but js is better for fast coding).\n\nFor art... GIMP, I guess. Nothing for audio, I don't usually have time for that anyway.\n\nHere's the engine I've been programming for the LD: https:\/\/github.com\/jani-nykanen\/ld-engine\nIt's a very minimal engine for lowres 2D pixelart games, but that's what I'm going to do anyway, so it's good enough.\n\nAnd yes, I made one test game with it already. This one:\n![owl_dist.gif](\/\/\/raw\/cb1\/z\/202cd.gif)\n\n[Play on itch.io](https:\/\/jani-nykanen.itch.io\/a-maze-for-owls) (Yes, this is shameless advertising, what are you gonna do)\nIt was supposed to be a warm-up game, but I ended up spending eight days making it...\n\nI'm still planning to add a few more features to it, so maybe I'll make a proper warm-up game.\n","comments":4,"comments-timestamp":"2019-04-22T21:40:54Z","created":"2019-04-22T17:43:52Z","files":[],"files-timestamp":0,"id":143783,"love":13,"love-timestamp":"2019-04-23T04:08:52Z","meta":[],"modified":"2019-04-23T04:08:52Z","name":"I'm in and stuff","node-timestamp":"2019-04-22T18:02:02Z","parent":140400,"parents":[1,5,9,139254,140400],"path":"\/events\/ludum-dare\/44\/a-burning-rabbit-experiment\/im-in-and-stuff","published":"2019-04-22T17:49:12Z","scope":"public","slug":"im-in-and-stuff","subsubtype":"","subtype":"","type":"post","version":424771},"node_metadata":{"n_key":"143783","n_urlkey":"344183","n_parent":"140400","n_path":"\/events\/ludum-dare\/44\/a-burning-rabbit-experiment\/im-in-and-stuff","n_slug":"im-in-and-stuff","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"444","n_created":"1555955032","n_modified":"1555992532","n_version":"424771","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/a-burning-rabbit-experiment\/im-in-and-stuff","text":"I'm in. In the last two LDs I joined I used C and my own software rendering game engine, but it was not the most ideal option. This time, I will be using good old Html5 & Javascript. No WebGL, I don't want to run into incompatibility issues. Just plain Html5 canvas functions and Javascript (Typescript is a better language, but js is better for fast coding).\n\nFor art... GIMP, I guess. Nothing for audio, I don't usually have time for that anyway.\n\nHere's the engine I've been programming for the LD: https:\/\/github.com\/jani-nykanen\/ld-engine\nIt's a very minimal engine for lowres 2D pixelart games, but that's what I'm going to do anyway, so it's good enough.\n\nAnd yes, I made one test game with it already. This one:\n![owl_dist.gif](\/\/\/raw\/cb1\/z\/202cd.gif)\n\n[Play on itch.io](https:\/\/jani-nykanen.itch.io\/a-maze-for-owls) (Yes, this is shameless advertising, what are you gonna do)\nIt was supposed to be a warm-up game, but I ended up spending eight days making it...\n\nI'm still planning to add a few more features to it, so maybe I'll make a proper warm-up game.\n","title":"I'm in and stuff","wayback_source":[]}