{"author_link":"\/users\/liam-potter","author_name":"Liam Potter","author_uid":"liam-potter","comments":[],"epoch":1555138910,"event":"LD44","format":"md","ldjam_node_id":141569,"likes":5,"metadata":{"p_key":"127861","p_author":"Liam Potter","p_authorkey":"1141566","p_urlkey":"343990","p_title":"First Time Daree","p_cat":"LDJam ","p_event":"LD44","p_time":"1555138910","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1141566","us_name":"Liam Potter","us_username":"liam-potter","event_start":"1556236800","event_key":"75","event_name":"LD 44"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD44","removed_author":false},"_superparent":139254,"_trust":1,"author":141566,"body":"I'm in for the 44th Ludum Dare! \n\nBeen doing game dev for quite a while, thought I'd finally see how I do in a Ludum Dare.\n\nI'm a gameplay programmer, so we'll have to see how well my 'art' turns out.\n\n**Engine:** Unity - I've been using this engine for many a year\n\n**Programming:** Visual Studio - It's a mighty beast of a program, but it's 'ole reliable to me\n\n**Documenting:** Google Docs - It's just so handy\n\n**3D Assets:** Blender - Whenever I do modelling, it's with this\n\n**2D Assets:** Photoshop - Probably going to only be used for UI elements, I don't have much experience with 2D games\n\nI think the biggest challenge for me will be scope, so I'll probably spend a while documenting and designing everything. I'm a big fan of 'grey-boxing' so the actual assets will probably be made after the mechanics.\n","comments":1,"comments-timestamp":"2019-04-13T17:45:07Z","created":"2019-04-13T06:47:51Z","files":[],"files-timestamp":0,"id":141569,"love":5,"love-timestamp":"2019-04-15T17:51:27Z","meta":[],"modified":"2019-04-15T17:51:27Z","name":"First Time Daree","node-timestamp":"2019-04-13T07:01:50Z","parent":141567,"parents":[1,5,9,139254,141567],"path":"\/events\/ludum-dare\/44\/$141567\/first-time-daree","published":"2019-04-13T07:01:50Z","scope":"public","slug":"first-time-daree","subsubtype":"","subtype":"","type":"post","version":421600},"node_metadata":{"n_key":"141569","n_urlkey":"343990","n_parent":"141567","n_path":"\/events\/ludum-dare\/44\/$141567\/first-time-daree","n_slug":"first-time-daree","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"141566","n_created":"1555138071","n_modified":"1555350687","n_version":"421600","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/44\/$141567\/first-time-daree","text":"I'm in for the 44th Ludum Dare! \n\nBeen doing game dev for quite a while, thought I'd finally see how I do in a Ludum Dare.\n\nI'm a gameplay programmer, so we'll have to see how well my 'art' turns out.\n\n**Engine:** Unity - I've been using this engine for many a year\n\n**Programming:** Visual Studio - It's a mighty beast of a program, but it's 'ole reliable to me\n\n**Documenting:** Google Docs - It's just so handy\n\n**3D Assets:** Blender - Whenever I do modelling, it's with this\n\n**2D Assets:** Photoshop - Probably going to only be used for UI elements, I don't have much experience with 2D games\n\nI think the biggest challenge for me will be scope, so I'll probably spend a while documenting and designing everything. I'm a big fan of 'grey-boxing' so the actual assets will probably be made after the mechanics.\n","title":"First Time Daree","wayback_source":[]}