{"author_name":"eott","cat":"LD #34","comments":[],"epoch":1449421920,"likes":0,"metadata":{"p_key":"12609","p_author":"eott","p_authorkey":"40748","p_urlkey":"47858","p_title":"I\u2019m in! And here\u2019s the text-adventure framework I might be using","p_cat":"LD #34","p_event":"LD34","p_time":"1449421920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"40748","us_name":"eott","us_username":"eott","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>In a mild programming frenzy I decided to write a small text-adventure game framework that I might or might not end up using for LD34. You can view the source here: <a href=\"https:\/\/github.com\/eott\/tajs\">https:\/\/github.com\/eott\/tajs<\/a><\/p>\n <p>I will probably extend it a bit more before LD hits and also provide a usage guide in case other devs want to use it too (though there are better frameworks already, like <a href=\"https:\/\/github.com\/idmillington\/undum\">undum<\/a>). That&#8217;s about all for now.<\/p>","time":"December 6th, 2015 12:12 pm","title":"I\u2019m in! And here\u2019s the text-adventure framework I might be using"}