Day 3. Status: AAAAAAAGH!

I didn't post much this time because our local event's schedule was something like "The game must be playable right now!" so we were really busy spawning spagetti-code and struggling to make an MVP. Now there are less pressure and I can spend some time tweaking mechanics and polishing the look. Here's a screenshot of what we got (with a bug on it):

wha.jpg

See ya'll on the finish line! And kudos to compo fellas for releasing their games! =)