{"author_name":"Soron","cat":"LD #34","comments":[],"epoch":1449610140,"likes":1,"metadata":{"p_key":"12494","p_author":"Soron","p_authorkey":"46840","p_urlkey":"47743","p_title":"I\u2019m in \u2013 with friends this time","p_cat":"LD #34","p_event":"LD34","p_time":"1449610140","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"46840","us_name":"Soron","us_username":"soron","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>This will be my second Ludum Dare, and my third game jam overall. This time I&#8217;ve gotten two friends interested,\u00a0so\u00a0I&#8217;ll be joining the jam rather than the compo.<\/p>\n <p>Language: JavaScript\/HTML5<br \/>\n Engine: custom or Phaser, still undecided<br \/>\n Dev environment: vim, a bash prompt, and git<\/p>\n <p>I may re-use some code from previous jams, which I have on GitHub (<a href=\"https:\/\/github.com\/ethankaminski\/ludumdare-31\">LD31<\/a>\u00a0and\u00a0<a href=\"https:\/\/github.com\/ethankaminski\/kiwijam15\">Kiwijam 15<\/a>).\u00a0For instance, if I go with a custom engine, I&#8217;ll almost certainly grab my existing geometry code.<\/p>","time":"December 8th, 2015 4:29 pm","title":"I\u2019m in \u2013 with friends this time"}