{"author_name":"xaviarrob","cat":"LD #34","comments":[],"epoch":1449640740,"likes":0,"metadata":{"p_key":"12471","p_author":"xaviarrob","p_authorkey":"60911","p_urlkey":"47719","p_title":"I\u2019m in for LD 34!","p_cat":"LD #34","p_event":"LD34","p_time":"1449640740","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"60911","us_name":"xaviarrob","us_username":"xaviarrob","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>I&#8217;m totally in for LD 34. I&#8217;ll be using C++, and SFML(Taking the medium-hard route, although I&#8217;m sure some will try to use straight OpenGL). I&#8217;m working on some library wrappers to use for the compo, which I will post once I post the game.<\/p>\n <p>I&#8217;m using Visual studio 2013, likely notepad ++, and maybe some syntax formatter once I&#8217;m done. I&#8217;ll use github more than likely for documenting afterword, and follow up development.<\/p>","time":"December 9th, 2015 12:59 am","title":"I\u2019m in for LD 34!"}