Day 2, a slow start

It's day two of the Jam, and we got off to a slow start today. Due to our inexperience, it took us a while to get our mechanics working, but now we have a working movement system and slime shooting now.

gif2.gif (I have no clue why the gif stutters like that)

Due to time constraints we might only have one level :cry: but if we have time we'll definitely add more.