{"author_name":"Lo-X","cat":"LD #34","comments":[],"epoch":1449649080,"likes":2,"metadata":{"p_key":"12467","p_author":"Lo-X","p_authorkey":"24781","p_urlkey":"47715","p_title":"No inspiration for the \u201cI\u2019m in\u201d title","p_cat":"LD #34","p_event":"LD34","p_time":"1449649080","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"24781","us_name":"Lo-X","us_username":"lo-x","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Hi guys !<\/p>\n <p>I&#8217;m a french programmer that try to make some small video games on my free time, when I have some :p I can say it&#8217;s been a long time, last time I made one was for 32nd LD&#8230; We&#8217;ll see what I&#8217;ll be able to do.<\/p>\n <p>This LD\u00a0will be my sixth\u00a0one, I managed to finish four\u00a0games in previous Ludum Dares.\u00a0I&#8217;m mostly here for fun. Each jam I try to improve one aspect of my games.\u00a0The last time I kinda wanted to improve my\u00a0workflow and my custom framework (built on SFML in C++) but I just hadn&#8217;t any time for that. This time we&#8217;ll see what to improve, maybe the music.<\/p>\n <p><img src=\"http:\/\/www.sfml-dev.org\/images\/logo.png\" alt=\"\" width=\"252\" height=\"81\" \/><\/p>\n <p>I&#8217;ll use C++ and SFML, wich is a great library built on top of OpenGL. You can<a href=\"http:\/\/www.sfml-dev.org\/\">\u00a0find more information about it on SFML website<\/a>.<\/p>\n <p>I&#8217;ll also use my own &#8220;framework&#8221;, just a bunch of tools using SFML in C++. It&#8217;s not complete yet , but never will be. Anyone who wants to use it is welcome to do so.\u00a0<a href=\"https:\/\/github.com\/Lo-X\/potato-framework\">Here is the GitHub link<\/a>. You can checkout some of my games or other tools\/libs on my GitHub account.<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck to everyone !<\/p>","time":"December 9th, 2015 3:18 am","title":"No inspiration for the \u201cI\u2019m in\u201d title"}