{"author_name":"Linear","cat":"LD #34","comments":[],"epoch":1449691380,"likes":2,"metadata":{"p_key":"12426","p_author":"Linear","p_authorkey":"500135","p_urlkey":"47674","p_title":"We\u2019re In For The Jam","p_cat":"LD #34","p_event":"LD34","p_time":"1449691380","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"500135","us_name":"linear","us_username":"linear","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Making this post on behalf of me (Alex) and my friends Jared and Aurel.<\/p>\n <p>We&#8217;re in for the Jam, using:<\/p>\n <ul>\n <li>Unity<\/li>\n <li>Lightwave<\/li>\n <li>Blender<\/li>\n <li>GIMP<\/li>\n <\/ul>\n <p>I have a Unity-related rules question though.\u00a0 How strict are the rules regarding opting out for reusing art assets?\u00a0 For instance, are the standard assets bundled with Unity fair game?\u00a0 If we use one of the default skyboxes or re-target the default walk animation onto a character we modeled, do we have to opt out of the Graphics category?\u00a0 Thanks!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-34\/\" rel=\"tag\">ld #34<\/a><\/p>","time":"December 9th, 2015 3:03 pm","title":"We\u2019re In For The Jam"}