{"author_name":"LukeZaz","cat":"LD #34","comments":[],"epoch":1449729180,"likes":3,"metadata":{"p_key":"12391","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"47642","p_title":"Going in once more!","p_cat":"LD #34","p_event":"LD34","p_time":"1449729180","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>This will be my sixth time and I&#8217;m looking forwards to it! Planning to make a smaller game this time around, as I feel my ideas have been too large for me to accomplish in the time frame. As for my tools, I&#8217;ll be using <i>Unity (Game Engine), Visual Studio (IDE), Beepbox (Music, some SFX), <a href=\"http:\/\/sfbgames.com\/chiptone\">Chiptone<\/a> (Other SFX), Paint.NET (Art)\u00a0<\/i>and\u00a0<em>Gimp (Art extras)<\/em><\/p>\n <p>As always, I may end up using (and fixing up) some old <a href=\"https:\/\/github.com\/LukeZaz\/UnityPlatformerUtils\">Unity platformer code<\/a> I wrote a while back &#8211; feel free to use it for your stuff if you want.<\/p>\n <p>Good luck!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/code\/\" rel=\"tag\">code<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"December 10th, 2015 1:33 am","title":"Going in once more!"}