Let's have a go
I don't know why, but I've somehow completely forgotten about Ludum Dare - even after having talked about it and shared some plans with my sister just this weekend.
Going to have a go anyway, though we'll see how well things go with only two days of prep work.
Tools of choice are probably going to be;
- KDevelop / Vim
- GIMP
- (Audacity)
- (LMMS)
Might just grab some royalty free audio and skip the judging on that though, don't tend to be very good at sound design.
And the language / toolkits will most definitely be;
- C++ 17
- CMake
- SFML
Going to try my best to not go overboard with the lower level stuff as I usually do, no need to write it as a generic engine with an LD game inserted after all.