{"author_link": "/users/timeload", "author_name": "TimeLoad", "author_uid": "timeload", "comments": [], "epoch": 1542145422, "event": "LD43", "format": "md", "ldjam_node_id": 121371, "likes": 6, "metadata": {"p_key": "122188", "p_author": "TimeLoad", "p_authorkey": "1079822", "p_urlkey": "338230", "p_title": "Not Much Time? Pico-8", "p_cat": "LDJam ", "p_event": "LD43", "p_time": "1542145422", "p_likes": "6", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1079822", "us_name": "TimeLoad", "us_username": "timeload", "event_start": "1543536000", "event_key": "71", "event_name": "LD 43"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD43", "removed_author": false}, "_superparent": 120415, "_trust": 2, "author": 79822, "body": "Since I live in Australia, Ludum Dare starts at 1pm on Saturday for me. The problem is, I work full-time and Ludum Dare finishes at 1pm on the Monday. If I do enter, that means I'll only have at most 20 hours of development time because I can't do anything on the Monday. Because of my limited time, I'm not even going to attempt anything with Unity or Game Maker, I'm going straight to Pico-8. I used it last year and fell in love with its simplicity. Everything I need is right there in the one software and it's so easy to use and export my code. If anyone out there is restricted on time like me, I recommend spending the next couple weeks getting familiar with Pico-8", "comments": 2, "comments-timestamp": "2018-11-15T04:48:54Z", "created": "2018-11-13T21:40:09Z", "files": [], "files-timestamp": 0, "id": 121371, "love": 6, "love-timestamp": "2018-11-17T15:15:30Z", "meta": [], "modified": "2018-11-17T15:15:30Z", "name": "Not Much Time? Pico-8", "node-timestamp": "2018-11-13T21:50:12Z", "parent": 121215, "parents": [1, 5, 9, 120415, 121215], "path": "/events/ludum-dare/43/$121215/not-much-time-pico-8", "published": "2018-11-13T21:43:42Z", "scope": "public", "slug": "not-much-time-pico-8", "subsubtype": "", "subtype": "", "type": "post", "version": 360882}, "node_metadata": {"n_key": "121371", "n_urlkey": "338230", "n_parent": "121215", "n_path": "/events/ludum-dare/43/$121215/not-much-time-pico-8", "n_slug": "not-much-time-pico-8", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "79822", "n_created": "1542145209", "n_modified": "1542467730", "n_version": "360882", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/43/$121215/not-much-time-pico-8", "text": "Since I live in Australia, Ludum Dare starts at 1pm on Saturday for me. The problem is, I work full-time and Ludum Dare finishes at 1pm on the Monday. If I do enter, that means I'll only have at most 20 hours of development time because I can't do anything on the Monday. Because of my limited time, I'm not even going to attempt anything with Unity or Game Maker, I'm going straight to Pico-8. I used it last year and fell in love with its simplicity. Everything I need is right there in the one software and it's so easy to use and export my code. If anyone out there is restricted on time like me, I recommend spending the next couple weeks getting familiar with Pico-8", "title": "Not Much Time? Pico-8", "wayback_source": []}