{"author_link": "/users/flaterectomy", "author_name": "Flaterectomy", "author_uid": "flaterectomy", "comments": [], "epoch": 1542027903, "event": "LD43", "format": "md", "ldjam_node_id": 121128, "likes": 14, "metadata": {"p_key": "122164", "p_author": "Flaterectomy", "p_authorkey": "1003398", "p_urlkey": "338206", "p_title": "The Theme Always Somethings", "p_cat": "LDJam ", "p_event": "LD43", "p_time": "1542027903", "p_likes": "14", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1003398", "us_name": "Flaterectomy", "us_username": "flaterectomy", "event_start": "1543536000", "event_key": "71", "event_name": "LD 43"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD43", "removed_author": false}, "_superparent": 120415, "_trust": 15, "author": 3398, "body": "*We're in! Or I am, at least. We haven't really talked about it yet, so I will reserve the \"official\" statement for later... but that's not why I am writing this.*\n\nIt's that time again! **The Theme Always Sucks**, right? Speaking for myself, our entries have always been guided by the theme and I still stand behind all of them---even when a game ranked lower in the *theme* category than I'd hoped (You're still very dear to my heart, LD40's Spacelitch). The Theme Always Sucks, but **The Theme Is What You Make Of It**. That's pretty cliché, but it's true.\n\nMy personal approach is to think of something that's ambiguous but still guides a train of thought; some kind of idiom or just a weird combination of words. This time I think I kept it pretty traditional.\n\n![themes.png](///raw/64d/z/1acd5.png)\n\nSee you at the slaughter!\n\n![Small Thumbs_footer_postld42.png](///raw/64d/z/1acd6.png)", "comments": 0, "created": "2018-11-12T12:44:30Z", "files": [], "files-timestamp": 0, "id": 121128, "love": 14, "love-timestamp": "2018-11-17T09:09:14Z", "meta": [], "modified": "2018-11-17T09:09:14Z", "name": "The Theme Always Somethings", "node-timestamp": "2018-11-12T13:05:03Z", "parent": 121127, "parents": [1, 5, 9, 120415, 121127], "path": "/events/ludum-dare/43/as-of-yet-unnamed/the-theme-always-somethings", "published": "2018-11-12T13:05:03Z", "scope": "public", "slug": "the-theme-always-somethings", "subsubtype": "", "subtype": "", "type": "post", "version": 360533}, "node_metadata": {"n_key": "121128", "n_urlkey": "338206", "n_parent": "121127", "n_path": "/events/ludum-dare/43/as-of-yet-unnamed/the-theme-always-somethings", "n_slug": "the-theme-always-somethings", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "3398", "n_created": "1542026670", "n_modified": "1542445754", "n_version": "360533", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/43/as-of-yet-unnamed/the-theme-always-somethings", "text": "*We're in! Or I am, at least. We haven't really talked about it yet, so I will reserve the \"official\" statement for later... but that's not why I am writing this.*\n\nIt's that time again! **The Theme Always Sucks**, right? Speaking for myself, our entries have always been guided by the theme and I still stand behind all of them---even when a game ranked lower in the *theme* category than I'd hoped (You're still very dear to my heart, LD40's Spacelitch). The Theme Always Sucks, but **The Theme Is What You Make Of It**. That's pretty cliché, but it's true.\n\nMy personal approach is to think of something that's ambiguous but still guides a train of thought; some kind of idiom or just a weird combination of words. This time I think I kept it pretty traditional.\n\n![themes.png](///raw/64d/z/1acd5.png)\n\nSee you at the slaughter!\n\n![Small Thumbs_footer_postld42.png](///raw/64d/z/1acd6.png)", "title": "The Theme Always Somethings", "wayback_source": []}