{"author_link":"\/users\/ddrkirbyisq","author_name":"DDRKirbyISQ","author_uid":"ddrkirbyisq","comments":[],"epoch":1538029239,"event":"LD42","format":"md","ldjam_node_id":119800,"likes":18,"metadata":{"p_key":"122084","p_author":"DDRKirbyISQ","p_authorkey":"1001883","p_urlkey":"338119","p_title":"Samurai Shaver v1.12 - Audio Latency Calibration!","p_cat":"LDJam ","p_event":"LD42","p_time":"1538029239","p_likes":"18","p_comments":"0","p_status":"WAYBACK","us_key":"1001883","us_name":"DDRKirbyISQ","us_username":"ddrkirbyisq","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":14,"author":1883,"body":"Hey LD friends!\n\nIt's been quite a while, but I'm proud to announce version 1.12 of **[Samurai Shaver](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver), our 1st place entry from Ludum Dare 40**.\n\n[![samurai-shaver.gif](\/\/\/raw\/b57\/z\/e9b0.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver)\n\nThe main change in this update is the addition of an **all-new audio latency calibration screen**!\n\n[![calibration.gif](\/\/\/raw\/b57\/z\/1abe2.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver)\n\nIn addition to automatic calibration (by tapping to the beat), there's also a testing screen where you can manually adjust calibration to your liking.  This is a huge boon for any Android users especially as the Android platform is notorious for having sub-par audio response times.\n\nI've also turned on \"predictive audio\" by default, which is really just a fancy way of saying that the sword slash sounds will be perfectly in sync with the music, rather than reacting dynamically to player input.  Reacting to player input was a good idea in concept, but ultimately the audio latency ended up subtly throwing many players off (myself included).\n\nIf you haven't yet tried Samurai Shaver, **[you can view its Ludum Dare page here](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver)**.  It's available on both **[WebGL](http:\/\/cocoamoss.com\/samurai-shaver\/samurai-shaver.html)** as well as **[iOS](https:\/\/itunes.apple.com\/us\/app\/samurai-shaver\/id1330290097)** and **[Android](https:\/\/play.google.com\/store\/apps\/details?id=com.cocoamoss.samuraishaver)**!","comments":2,"comments-timestamp":"2018-10-07T11:25:12Z","created":"2018-09-27T03:46:55Z","files":[],"files-timestamp":0,"id":119800,"love":18,"love-timestamp":"2018-10-19T14:55:18Z","meta":[],"modified":"2018-10-19T14:55:18Z","name":"Samurai Shaver v1.12 - Audio Latency Calibration!","node-timestamp":"2018-09-27T06:20:39Z","parent":101303,"parents":[1,5,9,97793,101303],"path":"\/events\/ludum-dare\/42\/bath-time\/samurai-shaver-v1-12-audio-latency-calibration","published":"2018-09-27T06:20:39Z","scope":"public","slug":"samurai-shaver-v1-12-audio-latency-calibration","subsubtype":"","subtype":"","type":"post","version":358666},"node_metadata":{"n_key":"119800","n_urlkey":"338119","n_parent":"101303","n_path":"\/events\/ludum-dare\/42\/bath-time\/samurai-shaver-v1-12-audio-latency-calibration","n_slug":"samurai-shaver-v1-12-audio-laten","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1883","n_created":"1538020015","n_modified":"1539960918","n_version":"358666","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/bath-time\/samurai-shaver-v1-12-audio-latency-calibration","text":"Hey LD friends!\n\nIt's been quite a while, but I'm proud to announce version 1.12 of **[Samurai Shaver](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver), our 1st place entry from Ludum Dare 40**.\n\n[![samurai-shaver.gif](\/\/\/raw\/b57\/z\/e9b0.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver)\n\nThe main change in this update is the addition of an **all-new audio latency calibration screen**!\n\n[![calibration.gif](\/\/\/raw\/b57\/z\/1abe2.gif)](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver)\n\nIn addition to automatic calibration (by tapping to the beat), there's also a testing screen where you can manually adjust calibration to your liking.  This is a huge boon for any Android users especially as the Android platform is notorious for having sub-par audio response times.\n\nI've also turned on \"predictive audio\" by default, which is really just a fancy way of saying that the sword slash sounds will be perfectly in sync with the music, rather than reacting dynamically to player input.  Reacting to player input was a good idea in concept, but ultimately the audio latency ended up subtly throwing many players off (myself included).\n\nIf you haven't yet tried Samurai Shaver, **[you can view its Ludum Dare page here](https:\/\/ldjam.com\/events\/ludum-dare\/40\/samurai-shaver)**.  It's available on both **[WebGL](http:\/\/cocoamoss.com\/samurai-shaver\/samurai-shaver.html)** as well as **[iOS](https:\/\/itunes.apple.com\/us\/app\/samurai-shaver\/id1330290097)** and **[Android](https:\/\/play.google.com\/store\/apps\/details?id=com.cocoamoss.samuraishaver)**!","title":"Samurai Shaver v1.12 - Audio Latency Calibration!","wayback_source":[]}