{"author_link":"\/users\/triplefox","author_name":"triplefox","author_uid":"triplefox","comments":[],"epoch":1536958885,"event":"LD42","format":"md","ldjam_node_id":119627,"likes":9,"metadata":{"p_key":"122072","p_author":"triplefox","p_authorkey":"1108401","p_urlkey":"338107","p_title":"Coherency","p_cat":"LDJam ","p_event":"LD42","p_time":"1536958885","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1108401","us_name":"triplefox","us_username":"triplefox","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":4,"author":108401,"body":"A bit of blogspam, but I wrote [an article about coherency in games and other media](http:\/\/ludamix.com\/dive\/coherency\/), and it refers back to my LD blog!\n\n![venn.png](\/\/\/raw\/177\/a1\/z\/1abb4.png)\n\n> One of the most challenging things in games and in any creative work is in figuring out what direction to go in.\n> \n> The basic strategy most folks will use when they don\u2019t have other process ideas is \u201ccopy-paste-modify\u201d or \u201cremix\u201d: Take something that looks appealing and try to make your own spin on it, maybe add in a few other ideas. The majority of creative techniques are an enumeration of remix methods...","comments":0,"created":"2018-09-14T20:58:31Z","files":[],"files-timestamp":0,"id":119627,"love":9,"love-timestamp":"2018-10-01T20:30:13Z","meta":[],"modified":"2018-10-01T20:30:13Z","name":"Coherency","node-timestamp":"2018-09-14T21:01:25Z","parent":108453,"parents":[1,5,9,97793,108453],"path":"\/events\/ludum-dare\/42\/zero-grace-megadrive\/coherency","published":"2018-09-14T21:01:25Z","scope":"public","slug":"coherency","subsubtype":"","subtype":"","type":"post","version":358386},"node_metadata":{"n_key":"119627","n_urlkey":"338107","n_parent":"108453","n_path":"\/events\/ludum-dare\/42\/zero-grace-megadrive\/coherency","n_slug":"coherency","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"108401","n_created":"1536958711","n_modified":"1538425813","n_version":"358386","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/zero-grace-megadrive\/coherency","text":"A bit of blogspam, but I wrote [an article about coherency in games and other media](http:\/\/ludamix.com\/dive\/coherency\/), and it refers back to my LD blog!\n\n![venn.png](\/\/\/raw\/177\/a1\/z\/1abb4.png)\n\n> One of the most challenging things in games and in any creative work is in figuring out what direction to go in.\n> \n> The basic strategy most folks will use when they don\u2019t have other process ideas is \u201ccopy-paste-modify\u201d or \u201cremix\u201d: Take something that looks appealing and try to make your own spin on it, maybe add in a few other ideas. The majority of creative techniques are an enumeration of remix methods...","title":"Coherency","wayback_source":[]}