The results are here !

Screenshot_27.png

As you can see they obviously aren't this good, but I do know and understand why. Trying to make such a "huge" game in such a short amount of time was obviously a mistake and it didn't let me the time to polish it more and feel enjoyable nor ballanced, and obviously the learning curve was a total trash, so I know a lot of player didn't got to fully understand what was going on or what to do.

However I am glad that some people (on this site but also some friends & close friends) gave me a lot of feedbacks of what needed to be improved, why and how.

I am currently working on a post-jam version, and I have fixed everything that made the game unejoyable and crappy. There is now a lot more of feedbacks and actions you can do on the rooms to have more control on them. I will send a beta version to some friends soon, and continue to fix things according to what they think. I don't know when I'll upload this version, because I want to take time to make sure the main mechanics are enjoyable and that you can fully "interact" with your building (a feature I thought for the game in the first place but never got the time to include, obviously).

Oh, and here is a screenshot of the game right now (still a WIP obviously)

Screenshot_28.png (Everything is animated so it looks a bit different while playing the game)

Also, you can read the post-mortem of the ludum-dare version here : read the post-mortem