{"author_link":"\/users\/gamedevkng","author_name":"gamedevkng","author_uid":"gamedevkng","comments":[],"epoch":1536085074,"event":"LD42","format":"md","ldjam_node_id":119254,"likes":4,"metadata":{"p_key":"121919","p_author":"gamedevkng","p_authorkey":"1101730","p_urlkey":"337954","p_title":"Day 1 vs Day 25 - LD42Solo vs Post Jam version","p_cat":"LDJam ","p_event":"LD42","p_time":"1536085074","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1101730","us_name":"gamedevkng","us_username":"gamedevkng","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":5,"author":101730,"body":"It's amazing how Ludum Dare can be such a motivational event to create, explore and experiment.\n\nA little more than three weeks ago, the gameplay of RunnINN out of space was created and coded.\nAfter approximately 15 hours of work, there was the result :\n\n![Day1.png](\/\/\/raw\/26d\/81\/z\/1aa83.png)\n\n\nThen come the (big) decision to switch category, from Compo solo to Jam solo, to get an extra day to add sound, music, animations and upgrade the graphics.\n\n![Teaser1.png](\/\/\/raw\/26d\/81\/z\/1aa87.png)\nHere was the result, kinda day and night vs the solo version\n\n![demon.PNG](\/\/\/raw\/26d\/81\/z\/1aa88.png)\nThe RPG combat phase as it was initially designed\n\n\nAnd then I decided to invest more time in the development of the game, creating a complete game with RPG class editor, heroes and monsters editor, a world builder, so you can create your own levels and finally a Twitch chat multiplayer integration.\n\n![02 LD42EditorC.gif](\/\/\/raw\/26d\/81\/z\/1aa96.gif)\nAs you can see, we can now equip our hero with the weapons, shields and more. Not only blocks can be manipulated but also tetris shapes (not visible in the gif)\n\n\n![PromoWecamewfromfar.PNG](\/\/\/raw\/26d\/81\/z\/1aa89.png)\n\nYou can follow the development of the game on [Twitter](twitter.com\/GameDevKlingon), it will be released in the following days, free of course :)\n\nIf you can't wait, you can **[Play & Rate ](https:\/\/ldjam.com\/events\/ludum-dare\/42\/runninn-out-of-space)** the jam version here.\n\nAnd as always, I'm developing this game **[live on Twitch, currently coding the hero editor](twitch.tv\/gamedevklingon)** \n\n\n\n","comments":0,"created":"2018-09-04T18:00:40Z","files":[],"files-timestamp":0,"id":119254,"love":4,"love-timestamp":"2018-09-04T19:22:33Z","meta":[],"modified":"2018-09-04T19:22:33Z","name":"Day 1 vs Day 25 - LD42Solo vs Post Jam version","node-timestamp":"2018-09-04T18:33:27Z","parent":102207,"parents":[1,5,9,97793,102207],"path":"\/events\/ludum-dare\/42\/runninn-out-of-space\/day-1-vs-day-25-ld42solo-vs-post-jam-version","published":"2018-09-04T18:17:54Z","scope":"public","slug":"day-1-vs-day-25-ld42solo-vs-post-jam-version","subsubtype":"","subtype":"","type":"post","version":357433},"node_metadata":{"n_key":"119254","n_urlkey":"337954","n_parent":"102207","n_path":"\/events\/ludum-dare\/42\/runninn-out-of-space\/day-1-vs-day-25-ld42solo-vs-post-jam-version","n_slug":"day-1-vs-day-25-ld42solo-vs-post","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"101730","n_created":"1536084040","n_modified":"1536088953","n_version":"357433","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/runninn-out-of-space\/day-1-vs-day-25-ld42solo-vs-post-jam-version","text":"It's amazing how Ludum Dare can be such a motivational event to create, explore and experiment.\n\nA little more than three weeks ago, the gameplay of RunnINN out of space was created and coded.\nAfter approximately 15 hours of work, there was the result :\n\n![Day1.png](\/\/\/raw\/26d\/81\/z\/1aa83.png)\n\n\nThen come the (big) decision to switch category, from Compo solo to Jam solo, to get an extra day to add sound, music, animations and upgrade the graphics.\n\n![Teaser1.png](\/\/\/raw\/26d\/81\/z\/1aa87.png)\nHere was the result, kinda day and night vs the solo version\n\n![demon.PNG](\/\/\/raw\/26d\/81\/z\/1aa88.png)\nThe RPG combat phase as it was initially designed\n\n\nAnd then I decided to invest more time in the development of the game, creating a complete game with RPG class editor, heroes and monsters editor, a world builder, so you can create your own levels and finally a Twitch chat multiplayer integration.\n\n![02 LD42EditorC.gif](\/\/\/raw\/26d\/81\/z\/1aa96.gif)\nAs you can see, we can now equip our hero with the weapons, shields and more. Not only blocks can be manipulated but also tetris shapes (not visible in the gif)\n\n\n![PromoWecamewfromfar.PNG](\/\/\/raw\/26d\/81\/z\/1aa89.png)\n\nYou can follow the development of the game on [Twitter](twitter.com\/GameDevKlingon), it will be released in the following days, free of course :)\n\nIf you can't wait, you can **[Play & Rate ](https:\/\/ldjam.com\/events\/ludum-dare\/42\/runninn-out-of-space)** the jam version here.\n\nAnd as always, I'm developing this game **[live on Twitch, currently coding the hero editor](twitch.tv\/gamedevklingon)** \n\n\n\n","title":"Day 1 vs Day 25 - LD42Solo vs Post Jam version","wayback_source":[]}